基于Vue的移动端图片裁剪组件功能(2)
三、初始化canvas
canvas绘制的图片在hdpi显示屏上会出现模糊,具体原因这里不作分析,可以参考下这里。我这里的做法是让canvas的width与height为其css width/height的devicePixelRatio倍,以及调用canvas api时所传入的参数都要乘以window.devicePixelRatio。最后还要记录一下两个canvas坐标原点的x, y差值(originXDiff与originYDiff)。如下
_ratio(size) {
return parseInt(window.devicePixelRatio * size);
},
_initCanvas() {
let $canvas = this.$refs.canvas,
$pCanvas = this.$refs.pCanvas,
clipperClientRect = this.$refs.clipper.getBoundingClientRect(),
clipperWidth = parseInt(this.clipperImgWidth / window.devicePixelRatio),
clipperHeight = parseInt(this.clipperImgHeight / window.devicePixelRatio);
this.ctx = $canvas.getContext('2d');
this.pCtx = $pCanvas.getContext('2d');
//判断clipperWidth与clipperHeight有没有超过容器值
if (clipperWidth < 0 || clipperWidth > clipperClientRect.width) {
clipperWidth = 250
}
if (clipperHeight < 0 || clipperHeight > clipperClientRect.height) {
clipperHeight = 100
}
//因为canvas在手机上会被放大,因此里面的内容会模糊,这里根据手机的devicePixelRatio来放大canvas,然后再通过设置css来收缩,因此关于canvas的所有值或坐标都要乘以devicePixelRatio
$canvas.style.width = clipperClientRect.width + 'px';
$canvas.style.height = clipperClientRect.height + 'px';
$canvas.width = this._ratio(clipperClientRect.width);
$canvas.height = this._ratio(clipperClientRect.height);
$pCanvas.style.width = clipperWidth + 'px';
$pCanvas.style.height = clipperHeight + 'px';
$pCanvas.width = this._ratio(clipperWidth);
$pCanvas.height = this._ratio(clipperHeight);
//计算两个canvas原点的x y差值
let cClientRect = $canvas.getBoundingClientRect(),
pClientRect = $pCanvas.getBoundingClientRect();
this.originXDiff = pClientRect.left - cClientRect.left;
this.originYDiff = pClientRect.top - cClientRect.top;
this.cWidth = cClientRect.width;
this.cHeight = cClientRect.height;
}
四、加载图片
加载图片比较简单,首先是创建一个Image对象并监听器onload事件(因为加载的图片有可能是跨域的,因此要设置其crossOrigin属性为Anonymous,然后服务器上要设置Access-Control-Allow-Origin响应头)。加载的图片如果宽高大于容器的宽高,要对其进行缩小处理。最后垂直水平居中显示()(这里注意的是要保存图片绘制前的宽高值,因为日后缩放图片是以该值为基础再乘以缩放倍率,这里取imgStartWidth,imgStartHeight)如下
_loadImg() {
if (this.imgLoading || this.loadImgQueue.length === 0) {
return;
}
let img = this.loadImgQueue.shift();
if (!img) {
return;
}
let $img = new Image(),
onLoad = e => {
$img.removeEventListener('load', onLoad, false);
this.$img = $img;
this.imgLoaded = true;
this.imgLoading = false;
this._initImg($img.width, $img.height);
this.$emit('loadSuccess', e);
this.$emit('loadComplete', e);
this._loadImg();
},
onError = e => {
$img.removeEventListener('error', onError, false);
this.$img = $img = null;
this.imgLoading = false;
this.$emit('loadError', e);
this.$emit('loadComplete', e);
this._loadImg();
};
this.$emit('beforeLoad');
this.imgLoading = true;
this.imgLoaded = false;
$img.src = this.img;
$img.crossOrigin = 'Anonymous'; //因为canvas toDataUrl不能操作未经允许的跨域图片,这需要服务器设置Access-Control-Allow-Origin头
$img.addEventListener('load', onLoad, false);
$img.addEventListener('error', onError, false);
}
_initImg(w, h) {
let eW = null,
eH = null,
maxW = this.cWidth,
maxH = this.cHeight - this.actionBarHeight;
//如果图片的宽高都少于容器的宽高,则不做处理
if (w <= maxW && h <= maxH) {
eW = w;
eH = h;
} else if (w > maxW && h <= maxH) {
eW = maxW;
eH = parseInt(h / w * maxW);
} else if (w <= maxW && h > maxH) {
eW = parseInt(w / h * maxH);
eH = maxH;
} else {
//判断是横图还是竖图
if (h > w) {
eW = parseInt(w / h * maxH);
eH = maxH;
} else {
eW = maxW;
eH = parseInt(h / w * maxW);
}
}
if (eW <= maxW && eH <= maxH) {
//记录其初始化的宽高,日后的缩放功能以此值为基础
this.imgStartWidth = eW;
this.imgStartHeight = eH;
this._drawImage((maxW - eW) / 2, (maxH - eH) / 2, eW, eH);
} else {
this._initImg(eW, eH);
}
}
内容版权声明:除非注明,否则皆为本站原创文章。
