Node.Js中实现端口重用原理详解(2)

// lib/internal/cluster/round_robin_handle.js function RoundRobinHandle(key, address, port, addressType, fd) { this.server = net.createServer(assert.fail); if (fd >= 0) this.server.listen({ fd }); else if (port >= 0) this.server.listen(port, address); else this.server.listen(address); // UNIX socket path. this.server.once('listening', () => { this.handle = this.server._handle; // 监听onconnection方法 this.handle.onconnection = (err, handle) => this.distribute(err, handle); this.server._handle = null; this.server = null; }); } RoundRobinHandle.prototype.add = function (worker, send) { // ... }; RoundRobinHandle.prototype.remove = function (worker) { // ... }; RoundRobinHandle.prototype.distribute = function (err, handle) { // 负载均衡地挑选出一个worker this.handles.push(handle); const worker = this.free.shift(); if (worker) this.handoff(worker); }; RoundRobinHandle.prototype.handoff = function (worker) { const handle = this.handles.shift(); const message = { act: 'newconn', key: this.key }; // 向work进程其发送newconn内部消息和客户端的句柄handle sendHelper(worker.process, message, handle, (reply) => { // ... this.handoff(worker); }); };

下面让我们看看Worker进程接收到newconn消息后进行了哪些操作

// lib/child.js function onmessage(message, handle) { if (message.act === 'newconn') onconnection(message, handle); else if (message.act === 'disconnect') _disconnect.call(worker, true); } // Round-robin connection. // 接收连接,并且处理 function onconnection(message, handle) { const key = message.key; const server = handles[key]; const accepted = server !== undefined; send({ ack: message.seq, accepted }); if (accepted) server.onconnection(0, handle); }

总结

net模块会对进程进行判断,是worker 还是master, 是worker的话进行hack net.Server实例的listen方法

worker 调用的listen 方法是hack掉的,直接return 0,不过会向master注册一个connection接手的事件

master 收到客户端connection事件后,会轮询向worker发送connection上来的客户端句柄

worker收到master发送过来客户端的句柄,这时候就可以处理客户端请求了

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