javascript 模拟坦克大战游戏(html5版)附源码下载(2)


/**
* Created by Alane on 14-3-18.
*/

function draw(){
//检测子弹和坦克生死
checkDead();
//清空画布
ctx.clearRect(0,0,500,400);
//画玩家
if(!hero.isdead){
drawTank(hero);
}else{
hero.cutLife();
}
//画敌人坦克
for (var i = 0; i < enemys.length; i++) {
drawTank(enemys[i]);
}
//画敌人子弹
for(var j=0;j<enemys.length;j++){
var temp = enemys[j].bulletsList;
for (var i = 0; i < temp.length; i++) {
drawBullet(temp[i]);
}
}
//画玩家子弹
var temp = hero.bulletsList;
for (var i = 0; i < temp.length; i++) {
drawBullet(temp[i]);
}

//画炸弹
for(var i=0;i<Bombs.length;i++){
drawBown(Bombs[i]);
}

}

function drawTank(tank){
var x = tank.x;
var y = tank.y;
ctx.fillStyle = tank.color;

if(tank.direct == 0 || tank.direct ==2){
ctx.fillRect(x, y, 5,30);
ctx.fillRect(x+15, y, 5,30);

ctx.fillRect(x+6, y+8, 8,15);

ctx.strokeStyle = tank.color;
ctx.lineWidth = '1.5';
if(tank.direct == 0){
ctx.beginPath();
ctx.moveTo(x+10,y-2);
ctx.lineTo(x+10,y+8);
ctx.closePath();
}else{
ctx.beginPath();
ctx.moveTo(x+10,y+24);
ctx.lineTo(x+10,y+32);
ctx.closePath();
}

ctx.stroke();
}else{
ctx.fillRect(x, y, 30,5);
ctx.fillRect(x, y+15, 30,5);

ctx.fillRect(x+8, y+6, 15,8);

ctx.strokeStyle = '#FF0000';
ctx.lineWidth = '1.5';
if(tank.direct == 3){
ctx.beginPath();
ctx.moveTo(x-2,y+10);
ctx.lineTo(x+8,y+10);
ctx.closePath();
}else{
ctx.beginPath();
ctx.moveTo(x+24,y+10);
ctx.lineTo(x+32,y+10);
ctx.closePath();
}

ctx.stroke();
}

}
function drawBullet(bullet){
ctx.fillStyle = bullet.color;
ctx.beginPath();
ctx.arc(bullet.x,bullet.y,2,360,true);
ctx.closePath();
ctx.fill();
}

function drawBown (obj){
if(obj.life>8){
ctx.drawImage(im,obj.x,obj.y,50,50);
}else if(obj.life>4){
ctx.drawImage(im2,obj.x,obj.y,50,50);
}else{
ctx.drawImage(im3,obj.x,obj.y,50,50);
}

obj.lifeDown();
if(obj.life<=0){
Bombs.deleteElement(obj);
}
}

function checkDead(){
//检测敌人子弹生死
for(var j=0;j<enemys.length;j++){
var temp = enemys[j].bulletsList;
for (var i = 0; i < temp.length; i++) {
var o = temp[i];
if(o.isdead){
temp.deleteElement(o);
}
}
}
//检测玩家子弹生死
var temp = hero.bulletsList;
for (var i = 0; i < temp.length; i++) {
var o = temp[i];
if(o.isdead){
temp.deleteElement(o);
}
}

//检测敌人坦克生死
for (var i = 0; i < enemys.length; i++) {
var o = enemys[i];
if(o.isdead){
enemys.deleteElement(o);
}
}
}


Bomb.js

复制代码 代码如下:


/**
* Created by Alane on 14-3-18.
*/
function Bomb(x,y){
this.life = 12;
this.x = x;
this.y = y;
}
Bomb.prototype.lifeDown = function(){
this.life--;
}


Tank.js

复制代码 代码如下:


/**
* Created by Alane on 14-3-7.
*/
/**
* direct 0 上
* 1 右
* 2 下
* 3 左
* @param x
* @param y
* @param direct
* @constructor
*/
//******************************************************************************************/
//坦克父类
function Tank (x, y, direct) {
this.speed = 2;

}
Tank.prototype.moveUp = function () {
//边界检测
if (this.y < 0) {
//换方向
this.changeDirect ();
return;
}
this.y -= this.speed;
this.direct = 0;

}
Tank.prototype.moveDown = function () {
if (this.y > height - 30) {
this.changeDirect ();
return;
}
this.y += this.speed;
this.direct = 2;
}
Tank.prototype.moveLeft = function () {
if (this.x < 0) {
this.changeDirect ();
return;
}
this.x -= this.speed;
this.direct = 3;

}
Tank.prototype.moveRight = function () {
if (this.x > width - 30) {
this.changeDirect ();
return;
}
this.x += this.speed;
this.direct = 1;

}

//变换方向
Tank.prototype.changeDirect = function () {
while (true) {
var temp = Math.round (Math.random () * 3);
if (this.direct != temp) {
this.direct = temp;
break;
}
}
//alert("x="+this.x+" y="+this.y+" direct="+this.direct)
}

//射击子弹
Tank.prototype.shot = function () {
if(this.isdead){
return;
}
if (this.bulletsList.length < this.maxBulletSize) {
//新建子弹
var bullet = null;
switch (this.direct) {
case 0:
bullet = new Bullet (this.x + 10, this.y - 2, 0, this.color);
break;
case 1:
bullet = new Bullet (this.x + 32, this.y + 10, 1, this.color);
break;
case 2:
bullet = new Bullet (this.x + 10, this.y + 32, 2, this.color);
break;
case 3:
bullet = new Bullet (this.x - 2, this.y + 10, 3, this.color);
break;
}
//放入弹夹
this.bulletsList.push (bullet);
}
}
//******************************************************************************************/
//玩家
function Hero (x, y, direct) {
this.lifetimes = 5;
this.isdead = false;
this.color = '#FF0000';
this.x = x;
this.y = y;
this.direct = direct;
this.bulletsList = [];
this.maxBulletSize = 10;
this.newlife = null;
}
Hero.prototype = new Tank (0, 0, 0);
Hero.prototype.constructor = Hero;
Hero.prototype.addLife = function(){
this.lifetimes++;
document.querySelector("#life").innerHTML = hero.lifetimes;
}
Hero.prototype.cutLife = function(){
if(this.lifetimes>=1 && !this.newlife){
this.lifetimes--;
this.newlife = setTimeout("hero.newLife()",2000);
}
}
Hero.prototype.newLife = function(){
this.isdead = false;
clearTimeout(hero.newlife);
hero.newlife = null;
document.querySelector("#life").innerHTML = hero.lifetimes;
}


//******************************************************************************************/
//敌人坦克
function Enemy (x, y, direct) {
this.isdead = false;
this.color = 'blue';
this.x = x;
this.y = y;
this.direct = direct;
this.bulletsList = [];
this.maxBulletSize = 1;


//定时器,自动移动
this.timer1 = setInterval ((function (context) {
return function () {
//移动
Enemy.prototype.move.call (context);
}
}) (this), 30);

//定时器,射击
this.timer2 = setInterval ((function (context) {
return function () {
//射击
Tank.prototype.shot.call (context);
}
}) (this), 2000);

//定时器,变换方向
this.timer3 = setInterval ((function (context) {
return function () {
//射击
Tank.prototype.changeDirect.call (context);
}
}) (this), 3000);
}

Enemy.prototype = new Tank (0, 0, 0);
Enemy.prototype.constructor = Enemy;
Enemy.prototype.move = function () {
switch (this.direct) {
case 0:
this.moveUp ();
break;
case 1:
this.moveRight ();
break;
case 2:
this.moveDown ();
break;
case 3:
this.moveLeft ();
break;
}
}


Bullet.js

复制代码 代码如下:

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