参考部分资料,编写一个简单的计算器案例,虽然完成了正常需求,但是也有不满之处,待后续实力提升后再来补充,先把不足之处列出:
1:本来打算只要打开页面,计算器的输入框会显示一个默认为0的状态,但是在输入框加入默认显示为0的时候,选择数据输入时,该0会显示输入数字的前面,例如”0123“,由于能力有限,待后续实力提升再来补充完善!
2:目前只能实现鼠标控制选择按钮,待完善键盘录入功能。
3:乘法的那个符号在本来想改成”ד这个符号的,待后续完善。
附图片一张:
html部分:
<!DOCTYPE html> <html lang="en"> <head> <meta charset="utf-8"> <title>计算器</title> </head> <body> <div> <div> <span>简单的计算器</span> <span>@liumobai v1.0</span> </div> <div> <!--screen输入栏--> <div> <input type="text" value="" onfocus="jsq(this)"> </div> </div> <div> <!-- operators and other keys --> <!--第一排--> <input type="button" value="7"> <input type="button" value="8"> <input type="button" value="9"> <input type="button" value="Back"> <input type="button" value="C"> <!--第二排--> <input type="button" value="4"> <input type="button" value="5"> <input type="button" value="6"> <input type="button" value="*"> <input type="button" value="https://www.jb51.net/"> <!--第三排--> <input type="button" value="1"> <input type="button" value="2"> <input type="button" value="3"> <input type="button" value="+"> <input type="button" value="-"> <!--第四排--> <input type="button" value="0"> <input type="button" value="00"> <input type="button" value="."> <input type="button" value="%"> <input type="button" value="="> </div> <div> <span>欢迎使用JavaScript计算器</span> <span> <a href="#" title="声明" target="_blank">反馈</a> </span> </div> </div> </body> </html>
JS部分:
<script> var num = 0; // 定义第一个输入的数据 function jsq(num) { //获取当前输入 document.getElementById('screenName').value += document.getElementById(num).value; } function eva() { //计算输入结果 document.getElementById("screenName").value = eval(document.getElementById("screenName").value); } function clearNum() { //清0 document.getElementById("screenName").value = null; document.getElementById("screenName").focus(); } function tuiGe() { //退格 var arr = document.getElementById("screenName"); arr.value = arr.value.substring(0, arr.value.length - 1); } function onLoad(){ //加载完毕后光标自动对应到输入框 document.getElementById("screenName").focus(); } </script>
CSS部分:
/*Basic reset*/ *{ margin:0; padding:0; box-sizing: border-box; font: 14px Arial,sans-serif; } html{ height:100%; background-color:lightslategrey; } #calculator{ margin: 15px auto; width:330px; height:400px; border: 1px solid lightgray; background-color:darkgrey; padding:15px; } /*LOGO*/ .LOGO{ height:20px; } .LOGO .name{ float:left; line-height:30px; } .LOGO .verson{ float:right; line-height:30px; } /*screen*/ #shuRu{ margin-top:15px; } .screen{ margin-top:5px; width:300px; height:40px; text-align: right; padding-right:10px; font-size:20px; } #keys{ border:1px solid lightgray; height:223px; margin-top:25px; padding:8px; } #keys .last{ margin-right:0px; } .footer{ margin-top:20px; height:20px; } .footer .link{ float:right; } #keys .buttons{ float:left; width: 42px; height: 36px; text-align:center; background-color:lightgray; margin: 0 17px 20px 0; }
接下来再给大家分享一则实例
<html> <head> <title>Untitled</title> <style type="text/css"> input[type=button] { width:25px; height:25px; } </style> <script type="text/javascript"> var result=0; var point=false; //判断是小数点前还是后 var multiple=0.1; //初始化小数点后的倍率 var sort=0; //标记加减乘除 var temp=0; //记录上一轮结果 function onbutton0() //数字按钮动作 { var name=document.getElementByIdx_x("show"); if(!point) result=10*result+0; //小数点前的处理 else //小数点后的处理 { result=result+multiple*0; multiple=multiple*0.1; } name.value=String(result); } function onbutton1() { var name=document.getElementByIdx_x("show"); if(!point) result=10*result+1; else { result=result+multiple*1; multiple=multiple*0.1; } name.value=String(result); } function onbutton2() { var name=document.getElementByIdx_x("show"); if(!point) result=10*result+2; else { result=result+multiple*2; multiple=multiple*0.1; } name.value=String(result); } function onbutton3() { var name=document.getElementByIdx_x("show"); if(!point) result=10*result+3; else { result=result+multiple*3; multiple=multiple*0.1; } name.value=String(result); } function onbutton4() { var name=document.getElementByIdx_x("show"); if(!point) result=10*result+4; else { result=result+multiple*4; multiple=multiple*0.1; } name.value=String(result); } function onbutton5() { var name=document.getElementByIdx_x("show"); if(!point) result=10*result+5; else { result=result+multiple*5; multiple=multiple*0.1; } name.value=String(result); } function onbutton6() { var name=document.getElementByIdx_x("show"); if(!point) result=10*result+6; else { result=result+multiple*6; multiple=multiple*0.1; } name.value=String(result); } function onbutton7() { var name=document.getElementByIdx_x("show"); if(!point) result=10*result+7; else { result=result+multiple*7; multiple=multiple*0.1; } name.value=String(result); } function onbutton8() { var name=document.getElementByIdx_x("show"); if(!point) result=10*result+8; else { result=result+multiple*8; multiple=multiple*0.1; } name.value=String(result); } function onbutton9() { var name=document.getElementByIdx_x("show"); if(!point) result=10*result+9; else { result=result+multiple*9; multiple=multiple*0.1; } name.value=String(result); } function onbutton_point() //小数点按钮 { var name=document.getElementByIdx_x("show"); point=true; name.value=String(result)+"."; } function onbutton_back() //退格按钮 { var name=document.getElementByIdx_x("show"); var temp=name.value; name.value=""; for(var i=0;i<temp.length-1;i++) name.value+=temp[i]; } function onbutton_plus() { var name=document.getElementByIdx_x("show"); point=false; multiple=0.1; switch (sort) //遇到下一个操作符时判断上一个操作符是什么,并进行上一个操作符的计算 { //eg:1+2+3= 遇到第二个+时判断前一个符号,发现是+则进行+运算,得到3赋给result case 1:result=result+temp; break; case 2:result=temp-result; break; case 3:result=temp*result; break; case 4:result=temp/result; break; } sort=1; temp=result; result=0; name.value="0"; } function onbutton_minus() { var name=document.getElementByIdx_x("show"); point=false; multiple=0.1; switch (sort) { case 1:result=result+temp; break; case 2:result=temp-result; break; case 3:result=temp*result; break; case 4:result=temp/result; break; } sort=2; temp=result; result=0; name.value="0"; } function onbutton_mult() { var name=document.getElementByIdx_x("show"); point=false; multiple=0.1; switch (sort) { case 1:result=result+temp; break; case 2:result=temp-result; break; case 3:result=temp*result; break; case 4:result=temp/result; break; } sort=3; temp=result; result=0; name.value="0"; } function onbutton_div() { var name=document.getElementByIdx_x("show"); point=false; multiple=0.1; switch (sort) { case 1:result=result+temp; break; case 2:result=temp-result; break; case 3:result=temp*result; break; case 4:result=temp/result; break; } sort=4; temp=result; result=0; name.value="0"; } function onbutton_equal() { var name=document.getElementByIdx_x("show"); point=false; //重置 multiple=0.1; //重置 switch (sort) { case 1:result=result+temp; break; case 2:result=temp-result; break; case 3:result=temp*result; break; case 4:result=temp/result; break; } sort=0; //重置 temp=result; result=0; name.value=String(temp); } function onbutton_clear() //重置为初始状态 { result=0; point=false; multiple=0.1; //初始化小数点后的倍率 sort=0; //标记加减乘除 temp=0; //记录上一轮结果 var name=document.getElementByIdx_x("show"); name.value="0"; } </script> </head> <body> <table> <tr> <td colspan="5"><input type="text" value="0"></td> </tr> <tr> <td><input type="button" value="7"></td> <td><input type="button" value="8"></td> <td><input type="button" value="9"></td> <td><input type="button" value="https://www.jb51.net/"></td> <td><input type="button" value="<"></td> </tr> <tr> <td><input type="button" value="4"></td> <td><input type="button" value="5"></td> <td><input type="button" value="6"></td> <td><input type="button" value="*"></td> <td><input type="button" value="C"></td> </tr> <tr> <td><input type="button" value="1"></td> <td><input type="button" value="2"></td> <td><input type="button" value="3"></td> <td><input type="button" value="-"></td> <td rowspan="2"><input type="button" value="="></td> </tr> <tr> <td colspan="2"><input type="button" value="0"></td> <td><input type="button" value="."></td> <td><input type="button" value="+"></td> </tr> </table> </body> </html>
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