public class ObserverManager:IObservable
{
protectedArrayList arrList;
publicObserverManager()
{
arrList = newArrayList();
}
public void Register(IObserverobserver)
{
arrList.Add(observer);
}
public void UnRegister(IObserverobserver)
{
if(arrList.Contains(observer))
{
arrList.Remove(observer);
}
}
public void NotifyObservers(doublesize)
{
DrawEventArgse = new DrawEventArgs(size);
foreach(IObserver observer inarrList)
{
observer.Notify(e);
}
}
public void SizeChanged(doublesize)
{
NotifyObservers(size);
}
}
下面是调用代码,
复制代码 代码如下:
static void Main(string[]args)
{
ObserverManageroManager = new ObserverManager();
NewRectanglerect = new NewRectangle(oManager);
NewSquaresquare = new NewSquare(oManager);
oManager.SizeChanged(5);
square.Detach();
oManager.SizeChanged(10);
Console.ReadLine();
}
最好运行下代码,这样可以更easy的理解这两种模式微妙的差别了。
对事件来说,还可以显式的用add和remove编写事件访问器,事件访问器通常有编译器生成,所以可以显式的用事件访问器修改DrawManager类型,
复制代码 代码如下:
public class DrawManager
{
privateevent ShapeSizeChangedm_SizeChanged;
privatereadonly objectm_lock = new object();
public event ShapeSizeChangedSizeChanged
{
add
{
lock(m_lock)
{
m_SizeChanged += value;
}
}
remove
{
lock(m_lock)
{
m_SizeChanged -= value;
}
}
}
protectedvoid OnSizeChanged(DrawEventArgse)
{
ShapeSizeChangedtemp = m_SizeChanged;
//是否有委托与该事件关联
if(temp != null)
{
temp(this,e);
}
}
public void SizeChange(doublesize)
{
DrawEventArgse = new DrawEventArgs(size);
OnSizeChanged(e);
}
}
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