namespace CLK.Threading
{
public class BlockingQueue<T>
{
// Fields
private readonly object _syncRoot = new object();
private readonly WaitHandle[] _waitHandles = null;
private readonly Queue<T> _itemQueue = null;
private readonly Semaphore _itemQueueSemaphore = null;
private readonly ManualResetEvent _itemQueueReleaseEvent = null;
// Constructors
public BlockingQueue()
{
// Default
_itemQueue = new Queue<T>();
_itemQueueSemaphore = new Semaphore(0, int.MaxValue);
_itemQueueReleaseEvent = new ManualResetEvent(false);
_waitHandles = new WaitHandle[] { _itemQueueSemaphore, _itemQueueReleaseEvent };
}
// Methods
public void Enqueue(T item)
{
lock (_syncRoot)
{
_itemQueue.Enqueue(item);
_itemQueueSemaphore.Release();
}
}
public T Dequeue()
{
WaitHandle.WaitAny(_waitHandles);
lock (_syncRoot)
{
if (_itemQueue.Count > 0)
{
return _itemQueue.Dequeue();
}
}
return default(T);
}
public void Release()
{
lock (_syncRoot)
{
_itemQueueReleaseEvent.Set();
}
}
public void Reset()
{
lock (_syncRoot)
{
_itemQueue.Clear();
_itemQueueSemaphore.Close();
_itemQueueReleaseEvent.Reset();
}
}
}
}
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