<html xmlns="http://www.w3.org/1999/xhtml"> <head> <title> BASE64编码</title> <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> <script type="text/javascript" src="https://www.jb51.net/Base64.js"></script> <script type="text/javascript" src="https://www.jb51.net/DES3.js"></script> </head> <body> <script type="text/javascript"> var str = "网址:https://www.jb51.net"; document.write("原始字符串:</br>"+str); var base64 = BASE64.encoder(str);//返回编码后的字符 document.write("</br>BASE64后:</br>"+base64); //alert(base64); var unicode= BASE64.decoder(base64);//返回会解码后的字符串。 //alert(unicode); document.write("</br>还原:</br>"+unicode); //var str= "你好123hello"; var key = "qXSdHWfbSZaaLeHBRhLgxBiG"; //alert(decrypt_3des); var des3en = DES3.encrypt(key,str); document.write("</br>des3加密:</br>"+des3en); document.write("</br>des3解密:</br>"+DES3.decrypt(key,des3en)); </script> </body>
2. DES3.js文件:
/** * DES 加密算法 * * 该函数接受一个 8 字节字符串作为普通 DES 算法的密钥(也就是 64 位,但是算法只使用 56 位),或者接受一个 24 字节字符串作为 3DES * 算法的密钥;第二个参数是要加密或解密的信息字符串;第三个布尔值参数用来说明信息是加密还是解密;接下来的可选参数 mode 如果是 0 表示 ECB * 模式,1 表示 CBC 模式,默认是 ECB 模式;最后一个可选项是一个 8 字节的输入向量字符串(在 ECB 模式下不使用)。返回的密文是字符串。 * * 参数: <br> * key: 8字节字符串作为普通 DES 算法的密钥,或 24 字节字符串作为 3DES <br> * message: 加密或解密的信息字符串<br> * encrypt: 布尔值参数用来说明信息是加密还是解密<br> * mode: 1:CBC模式,0:ECB模式(默认)<br> * iv:<br> * padding: 可选项, 8字节的输入向量字符串(在 ECB 模式下不使用) */ //this takes the key, the message, and whether to encrypt or decrypt function des (key, message, encrypt, mode, iv, padding) { if(encrypt) //如果是加密的话,首先转换编码 message = unescape(encodeURIComponent(message)); //declaring this locally speeds things up a bit var spfunction1 = new Array (0x1010400,0,0x10000,0x1010404,0x1010004,0x10404,0x4,0x10000,0x400,0x1010400,0x1010404,0x400,0x1000404,0x1010004,0x1000000,0x4,0x404,0x1000400,0x1000400,0x10400,0x10400,0x1010000,0x1010000,0x1000404,0x10004,0x1000004,0x1000004,0x10004,0,0x404,0x10404,0x1000000,0x10000,0x1010404,0x4,0x1010000,0x1010400,0x1000000,0x1000000,0x400,0x1010004,0x10000,0x10400,0x1000004,0x400,0x4,0x1000404,0x10404,0x1010404,0x10004,0x1010000,0x1000404,0x1000004,0x404,0x10404,0x1010400,0x404,0x1000400,0x1000400,0,0x10004,0x10400,0,0x1010004); var spfunction2 = new Array (-0x7fef7fe0,-0x7fff8000,0x8000,0x108020,0x100000,0x20,-0x7fefffe0,-0x7fff7fe0,-0x7fffffe0,-0x7fef7fe0,-0x7fef8000,-0x80000000,-0x7fff8000,0x100000,0x20,-0x7fefffe0,0x108000,0x100020,-0x7fff7fe0,0,-0x80000000,0x8000,0x108020,-0x7ff00000,0x100020,-0x7fffffe0,0,0x108000,0x8020,-0x7fef8000,-0x7ff00000,0x8020,0,0x108020,-0x7fefffe0,0x100000,-0x7fff7fe0,-0x7ff00000,-0x7fef8000,0x8000,-0x7ff00000,-0x7fff8000,0x20,-0x7fef7fe0,0x108020,0x20,0x8000,-0x80000000,0x8020,-0x7fef8000,0x100000,-0x7fffffe0,0x100020,-0x7fff7fe0,-0x7fffffe0,0x100020,0x108000,0,-0x7fff8000,0x8020,-0x80000000,-0x7fefffe0,-0x7fef7fe0,0x108000); var spfunction3 = new Array (0x208,0x8020200,0,0x8020008,0x8000200,0,0x20208,0x8000200,0x20008,0x8000008,0x8000008,0x20000,0x8020208,0x20008,0x8020000,0x208,0x8000000,0x8,0x8020200,0x200,0x20200,0x8020000,0x8020008,0x20208,0x8000208,0x20200,0x20000,0x8000208,0x8,0x8020208,0x200,0x8000000,0x8020200,0x8000000,0x20008,0x208,0x20000,0x8020200,0x8000200,0,0x200,0x20008,0x8020208,0x8000200,0x8000008,0x200,0,0x8020008,0x8000208,0x20000,0x8000000,0x8020208,0x8,0x20208,0x20200,0x8000008,0x8020000,0x8000208,0x208,0x8020000,0x20208,0x8,0x8020008,0x20200); var spfunction4 = new Array (0x802001,0x2081,0x2081,0x80,0x802080,0x800081,0x800001,0x2001,0,0x802000,0x802000,0x802081,0x81,0,0x800080,0x800001,0x1,0x2000,0x800000,0x802001,0x80,0x800000,0x2001,0x2080,0x800081,0x1,0x2080,0x800080,0x2000,0x802080,0x802081,0x81,0x800080,0x800001,0x802000,0x802081,0x81,0,0,0x802000,0x2080,0x800080,0x800081,0x1,0x802001,0x2081,0x2081,0x80,0x802081,0x81,0x1,0x2000,0x800001,0x2001,0x802080,0x800081,0x2001,0x2080,0x800000,0x802001,0x80,0x800000,0x2000,0x802080); var spfunction5 = new Array (0x100,0x2080100,0x2080000,0x42000100,0x80000,0x100,0x40000000,0x2080000,0x40080100,0x80000,0x2000100,0x40080100,0x42000100,0x42080000,0x80100,0x40000000,0x2000000,0x40080000,0x40080000,0,0x40000100,0x42080100,0x42080100,0x2000100,0x42080000,0x40000100,0,0x42000000,0x2080100,0x2000000,0x42000000,0x80100,0x80000,0x42000100,0x100,0x2000000,0x40000000,0x2080000,0x42000100,0x40080100,0x2000100,0x40000000,0x42080000,0x2080100,0x40080100,0x100,0x2000000,0x42080000,0x42080100,0x80100,0x42000000,0x42080100,0x2080000,0,0x40080000,0x42000000,0x80100,0x2000100,0x40000100,0x80000,0,0x40080000,0x2080100,0x40000100); var spfunction6 = new Array (0x20000010,0x20400000,0x4000,0x20404010,0x20400000,0x10,0x20404010,0x400000,0x20004000,0x404010,0x400000,0x20000010,0x400010,0x20004000,0x20000000,0x4010,0,0x400010,0x20004010,0x4000,0x404000,0x20004010,0x10,0x20400010,0x20400010,0,0x404010,0x20404000,0x4010,0x404000,0x20404000,0x20000000,0x20004000,0x10,0x20400010,0x404000,0x20404010,0x400000,0x4010,0x20000010,0x400000,0x20004000,0x20000000,0x4010,0x20000010,0x20404010,0x404000,0x20400000,0x404010,0x20404000,0,0x20400010,0x10,0x4000,0x20400000,0x404010,0x4000,0x400010,0x20004010,0,0x20404000,0x20000000,0x400010,0x20004010); var spfunction7 = new Array (0x200000,0x4200002,0x4000802,0,0x800,0x4000802,0x200802,0x4200800,0x4200802,0x200000,0,0x4000002,0x2,0x4000000,0x4200002,0x802,0x4000800,0x200802,0x200002,0x4000800,0x4000002,0x4200000,0x4200800,0x200002,0x4200000,0x800,0x802,0x4200802,0x200800,0x2,0x4000000,0x200800,0x4000000,0x200800,0x200000,0x4000802,0x4000802,0x4200002,0x4200002,0x2,0x200002,0x4000000,0x4000800,0x200000,0x4200800,0x802,0x200802,0x4200800,0x802,0x4000002,0x4200802,0x4200000,0x200800,0,0x2,0x4200802,0,0x200802,0x4200000,0x800,0x4000002,0x4000800,0x800,0x200002); var spfunction8 = new Array (0x10001040,0x1000,0x40000,0x10041040,0x10000000,0x10001040,0x40,0x10000000,0x40040,0x10040000,0x10041040,0x41000,0x10041000,0x41040,0x1000,0x40,0x10040000,0x10000040,0x10001000,0x1040,0x41000,0x40040,0x10040040,0x10041000,0x1040,0,0,0x10040040,0x10000040,0x10001000,0x41040,0x40000,0x41040,0x40000,0x10041000,0x1000,0x40,0x10040040,0x1000,0x41040,0x10001000,0x40,0x10000040,0x10040000,0x10040040,0x10000000,0x40000,0x10001040,0,0x10041040,0x40040,0x10000040,0x10040000,0x10001000,0x10001040,0,0x10041040,0x41000,0x41000,0x1040,0x1040,0x40040,0x10000000,0x10041000); //create the 16 or 48 subkeys we will need var keys = des_createKeys (key); var m=0, i, j, temp, temp2, right1, right2, left, right, looping; var cbcleft, cbcleft2, cbcright, cbcright2 var endloop, loopinc; var len = message.length; var chunk = 0; //set up the loops for single and triple des var iterations = keys.length == 32 ? 3 : 9; //single or triple des if (iterations == 3) {looping = encrypt ? new Array (0, 32, 2) : new Array (30, -2, -2);} else {looping = encrypt ? new Array (0, 32, 2, 62, 30, -2, 64, 96, 2) : new Array (94, 62, -2, 32, 64, 2, 30, -2, -2);} //pad the message depending on the padding parameter if (padding == 2) message += " "; //pad the message with spaces else if (padding == 1) { if(encrypt) { temp = 8-(len%8); message += String.fromCharCode(temp,temp,temp,temp,temp,temp,temp,temp); if (temp===8) len+=8; } } //PKCS7 padding else if (!padding) message += "\0\0\0\0\0\0\0\0"; //pad the message out with null bytes //store the result here var result = ""; var tempresult = ""; if (mode == 1) { //CBC mode cbcleft = (iv.charCodeAt(m++) << 24) | (iv.charCodeAt(m++) << 16) | (iv.charCodeAt(m++) << 8) | iv.charCodeAt(m++); cbcright = (iv.charCodeAt(m++) << 24) | (iv.charCodeAt(m++) << 16) | (iv.charCodeAt(m++) << 8) | iv.charCodeAt(m++); m=0; } //loop through each 64 bit chunk of the message while (m < len) { left = (message.charCodeAt(m++) << 24) | (message.charCodeAt(m++) << 16) | (message.charCodeAt(m++) << 8) | message.charCodeAt(m++); right = (message.charCodeAt(m++) << 24) | (message.charCodeAt(m++) << 16) | (message.charCodeAt(m++) << 8) | message.charCodeAt(m++); //for Cipher Block Chaining mode, xor the message with the previous result if (mode == 1) {if (encrypt) {left ^= cbcleft; right ^= cbcright;} else {cbcleft2 = cbcleft; cbcright2 = cbcright; cbcleft = left; cbcright = right;}} //first each 64 but chunk of the message must be permuted according to IP temp = ((left >>> 4) ^ right) & 0x0f0f0f0f; right ^= temp; left ^= (temp << 4); temp = ((left >>> 16) ^ right) & 0x0000ffff; right ^= temp; left ^= (temp << 16); temp = ((right >>> 2) ^ left) & 0x33333333; left ^= temp; right ^= (temp << 2); temp = ((right >>> 8) ^ left) & 0x00ff00ff; left ^= temp; right ^= (temp << 8); temp = ((left >>> 1) ^ right) & 0x55555555; right ^= temp; left ^= (temp << 1); left = ((left << 1) | (left >>> 31)); right = ((right << 1) | (right >>> 31)); //do this either 1 or 3 times for each chunk of the message for (j=0; j<iterations; j+=3) { endloop = looping[j+1]; loopinc = looping[j+2]; //now go through and perform the encryption or decryption for (i=looping[j]; i!=endloop; i+=loopinc) { //for efficiency right1 = right ^ keys[i]; right2 = ((right >>> 4) | (right << 28)) ^ keys[i+1]; //the result is attained by passing these bytes through the S selection functions temp = left; left = right; right = temp ^ (spfunction2[(right1 >>> 24) & 0x3f] | spfunction4[(right1 >>> 16) & 0x3f] | spfunction6[(right1 >>> 8) & 0x3f] | spfunction8[right1 & 0x3f] | spfunction1[(right2 >>> 24) & 0x3f] | spfunction3[(right2 >>> 16) & 0x3f] | spfunction5[(right2 >>> 8) & 0x3f] | spfunction7[right2 & 0x3f]); } temp = left; left = right; right = temp; //unreverse left and right } //for either 1 or 3 iterations //move then each one bit to the right left = ((left >>> 1) | (left << 31)); right = ((right >>> 1) | (right << 31)); //now perform IP-1, which is IP in the opposite direction temp = ((left >>> 1) ^ right) & 0x55555555; right ^= temp; left ^= (temp << 1); temp = ((right >>> 8) ^ left) & 0x00ff00ff; left ^= temp; right ^= (temp << 8); temp = ((right >>> 2) ^ left) & 0x33333333; left ^= temp; right ^= (temp << 2); temp = ((left >>> 16) ^ right) & 0x0000ffff; right ^= temp; left ^= (temp << 16); temp = ((left >>> 4) ^ right) & 0x0f0f0f0f; right ^= temp; left ^= (temp << 4); //for Cipher Block Chaining mode, xor the message with the previous result if (mode == 1) {if (encrypt) {cbcleft = left; cbcright = right;} else {left ^= cbcleft2; right ^= cbcright2;}} tempresult += String.fromCharCode ((left>>>24), ((left>>>16) & 0xff), ((left>>>8) & 0xff), (left & 0xff), (right>>>24), ((right>>>16) & 0xff), ((right>>>8) & 0xff), (right & 0xff)); chunk += 8; if (chunk == 512) {result += tempresult; tempresult = ""; chunk = 0;} } //for every 8 characters, or 64 bits in the message //return the result as an array result += tempresult; result = result.replace(/\0*$/g, ""); if(!encrypt ) { //如果是解密的话,解密结束后对PKCS7 padding进行解码,并转换成utf-8编码 if(padding === 1) { //PKCS7 padding解码 var len = result.length, paddingChars = 0; len && (paddingChars = result.charCodeAt(len-1)); (paddingChars <= 8) && (result = result.substring(0, len - paddingChars)); } //转换成UTF-8编码 result = decodeURIComponent(escape(result)); } return result; } //end of des //des_createKeys //this takes as input a 64 bit key (even though only 56 bits are used) //as an array of 2 integers, and returns 16 48 bit keys function des_createKeys (key) { //declaring this locally speeds things up a bit var pc2bytes0 = new Array (0,0x4,0x20000000,0x20000004,0x10000,0x10004,0x20010000,0x20010004,0x200,0x204,0x20000200,0x20000204,0x10200,0x10204,0x20010200,0x20010204); var pc2bytes1 = new Array (0,0x1,0x100000,0x100001,0x4000000,0x4000001,0x4100000,0x4100001,0x100,0x101,0x100100,0x100101,0x4000100,0x4000101,0x4100100,0x4100101); var pc2bytes2 = new Array (0,0x8,0x800,0x808,0x1000000,0x1000008,0x1000800,0x1000808,0,0x8,0x800,0x808,0x1000000,0x1000008,0x1000800,0x1000808); var pc2bytes3 = new Array (0,0x200000,0x8000000,0x8200000,0x2000,0x202000,0x8002000,0x8202000,0x20000,0x220000,0x8020000,0x8220000,0x22000,0x222000,0x8022000,0x8222000); var pc2bytes4 = new Array (0,0x40000,0x10,0x40010,0,0x40000,0x10,0x40010,0x1000,0x41000,0x1010,0x41010,0x1000,0x41000,0x1010,0x41010); var pc2bytes5 = new Array (0,0x400,0x20,0x420,0,0x400,0x20,0x420,0x2000000,0x2000400,0x2000020,0x2000420,0x2000000,0x2000400,0x2000020,0x2000420); var pc2bytes6 = new Array (0,0x10000000,0x80000,0x10080000,0x2,0x10000002,0x80002,0x10080002,0,0x10000000,0x80000,0x10080000,0x2,0x10000002,0x80002,0x10080002); var pc2bytes7 = new Array (0,0x10000,0x800,0x10800,0x20000000,0x20010000,0x20000800,0x20010800,0x20000,0x30000,0x20800,0x30800,0x20020000,0x20030000,0x20020800,0x20030800); var pc2bytes8 = new Array (0,0x40000,0,0x40000,0x2,0x40002,0x2,0x40002,0x2000000,0x2040000,0x2000000,0x2040000,0x2000002,0x2040002,0x2000002,0x2040002); var pc2bytes9 = new Array (0,0x10000000,0x8,0x10000008,0,0x10000000,0x8,0x10000008,0x400,0x10000400,0x408,0x10000408,0x400,0x10000400,0x408,0x10000408); var pc2bytes10 = new Array (0,0x20,0,0x20,0x100000,0x100020,0x100000,0x100020,0x2000,0x2020,0x2000,0x2020,0x102000,0x102020,0x102000,0x102020); var pc2bytes11 = new Array (0,0x1000000,0x200,0x1000200,0x200000,0x1200000,0x200200,0x1200200,0x4000000,0x5000000,0x4000200,0x5000200,0x4200000,0x5200000,0x4200200,0x5200200); var pc2bytes12 = new Array (0,0x1000,0x8000000,0x8001000,0x80000,0x81000,0x8080000,0x8081000,0x10,0x1010,0x8000010,0x8001010,0x80010,0x81010,0x8080010,0x8081010); var pc2bytes13 = new Array (0,0x4,0x100,0x104,0,0x4,0x100,0x104,0x1,0x5,0x101,0x105,0x1,0x5,0x101,0x105); //how many iterations (1 for des, 3 for triple des) var iterations = key.length > 8 ? 3 : 1; //changed by Paul 16/6/2007 to use Triple DES for 9+ byte keys //stores the return keys var keys = new Array (32 * iterations); //now define the left shifts which need to be done var shifts = new Array (0, 0, 1, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1, 1, 0); //other variables var lefttemp, righttemp, m=0, n=0, temp; for (var j=0; j<iterations; j++) { //either 1 or 3 iterations var left = (key.charCodeAt(m++) << 24) | (key.charCodeAt(m++) << 16) | (key.charCodeAt(m++) << 8) | key.charCodeAt(m++); var right = (key.charCodeAt(m++) << 24) | (key.charCodeAt(m++) << 16) | (key.charCodeAt(m++) << 8) | key.charCodeAt(m++); temp = ((left >>> 4) ^ right) & 0x0f0f0f0f; right ^= temp; left ^= (temp << 4); temp = ((right >>> -16) ^ left) & 0x0000ffff; left ^= temp; right ^= (temp << -16); temp = ((left >>> 2) ^ right) & 0x33333333; right ^= temp; left ^= (temp << 2); temp = ((right >>> -16) ^ left) & 0x0000ffff; left ^= temp; right ^= (temp << -16); temp = ((left >>> 1) ^ right) & 0x55555555; right ^= temp; left ^= (temp << 1); temp = ((right >>> 8) ^ left) & 0x00ff00ff; left ^= temp; right ^= (temp << 8); temp = ((left >>> 1) ^ right) & 0x55555555; right ^= temp; left ^= (temp << 1); //the right side needs to be shifted and to get the last four bits of the left side temp = (left << 8) | ((right >>> 20) & 0x000000f0); //left needs to be put upside down left = (right << 24) | ((right << 8) & 0xff0000) | ((right >>> 8) & 0xff00) | ((right >>> 24) & 0xf0); right = temp; //now go through and perform these shifts on the left and right keys for (var i=0; i < shifts.length; i++) { //shift the keys either one or two bits to the left if (shifts[i]) {left = (left << 2) | (left >>> 26); right = (right << 2) | (right >>> 26);} else {left = (left << 1) | (left >>> 27); right = (right << 1) | (right >>> 27);} left &= -0xf; right &= -0xf; //now apply PC-2, in such a way that E is easier when encrypting or decrypting //this conversion will look like PC-2 except only the last 6 bits of each byte are used //rather than 48 consecutive bits and the order of lines will be according to //how the S selection functions will be applied: S2, S4, S6, S8, S1, S3, S5, S7 lefttemp = pc2bytes0[left >>> 28] | pc2bytes1[(left >>> 24) & 0xf] | pc2bytes2[(left >>> 20) & 0xf] | pc2bytes3[(left >>> 16) & 0xf] | pc2bytes4[(left >>> 12) & 0xf] | pc2bytes5[(left >>> 8) & 0xf] | pc2bytes6[(left >>> 4) & 0xf]; righttemp = pc2bytes7[right >>> 28] | pc2bytes8[(right >>> 24) & 0xf] | pc2bytes9[(right >>> 20) & 0xf] | pc2bytes10[(right >>> 16) & 0xf] | pc2bytes11[(right >>> 12) & 0xf] | pc2bytes12[(right >>> 8) & 0xf] | pc2bytes13[(right >>> 4) & 0xf]; temp = ((righttemp >>> 16) ^ lefttemp) & 0x0000ffff; keys[n++] = lefttemp ^ temp; keys[n++] = righttemp ^ (temp << 16); } } //for each iterations //return the keys we've created return keys; } //end of des_createKeys function genkey(key, start, end) { //8 byte / 64 bit Key (DES) or 192 bit Key return {key:pad(key.slice(start, end)),vector: 1}; } function pad(key) { for (var i = key.length; i<24; i++) { key+="0"; } return key; } var des3iv = '12345678'; var DES3 = { //3DES加密,CBC/PKCS5Padding encrypt:function(key,input){ var genKey = genkey(key, 0, 24); return btoa(des(genKey.key, input, 1, 1, des3iv, 1)); }, ////3DES解密,CBC/PKCS5Padding decrypt:function(key,input){ var genKey = genkey(key, 0, 24); return des(genKey.key, atob(input), 0, 1, des3iv, 1); } };
3. Base64.js文件: