深入研究React中setState源码(4)
接着会执行ReactUpdates.js中的flushBatchedUpdates方法
ReactUpdates.js中
var flushBatchedUpdates = function () {
while (dirtyComponents.length || asapEnqueued) {
if (dirtyComponents.length) {
var transaction = ReactUpdatesFlushTransaction.getPooled();
//这里执行runBatchedUpdates函数;
transaction.perform(runBatchedUpdates, null, transaction);
ReactUpdatesFlushTransaction.release(transaction);
}
if (asapEnqueued) {
asapEnqueued = false;
var queue = asapCallbackQueue;
asapCallbackQueue = CallbackQueue.getPooled();
queue.notifyAll();
CallbackQueue.release(queue);
}
}
};
function runBatchedUpdates(transaction) {
var len = transaction.dirtyComponentsLength;
dirtyComponents.sort(mountOrderComparator);
updateBatchNumber++;
for (var i = 0; i < len; i++) {
var component = dirtyComponents[i];
var callbacks = component._pendingCallbacks;
component._pendingCallbacks = null;
var markerName;
if (ReactFeatureFlags.logTopLevelRenders) {
var namedComponent = component;
// Duck type TopLevelWrapper. This is probably always true.
if (component._currentElement.type.isReactTopLevelWrapper) {
namedComponent = component._renderedComponent;
}
markerName = 'React update: ' + namedComponent.getName();
console.time(markerName);
}
//这里才是真正的开始更新组件
ReactReconciler.performUpdateIfNecessary(component, transaction.reconcileTransaction, updateBatchNumber);
if (markerName) {
console.timeEnd(markerName);
}
if (callbacks) {
for (var j = 0; j < callbacks.length; j++) {
transaction.callbackQueue.enqueue(callbacks[j], component.getPublicInstance());
}
}
}
}
ReactReconciler.js中
performUpdateIfNecessary: function (internalInstance, transaction, updateBatchNumber) {
if (internalInstance._updateBatchNumber !== updateBatchNumber) {
// The component's enqueued batch number should always be the current
// batch or the following one.
return;
}
//这里执行React组件实例对象的更新;internalInstance上的performUpdateIfNecessary在ReactCompositeComponent.js中的;
internalInstance.performUpdateIfNecessary(transaction);
if (process.env.NODE_ENV !== 'production') {
if (internalInstance._debugID !== 0) {
ReactInstrumentation.debugTool.onUpdateComponent(internalInstance._debugID);
}
}
}
ReactCompositeComponent.js
performUpdateIfNecessary: function (transaction) {
if (this._pendingElement != null) {
// receiveComponent会最终调用到updateComponent,从而刷新View
ReactReconciler.receiveComponent(this, this._pendingElement, transaction, this._context);
} else if (this._pendingStateQueue !== null || this._pendingForceUpdate) {
// 执行updateComponent,从而刷新View。
this.updateComponent(transaction, this._currentElement, this._currentElement, this._context, this._context);
} else {
this._updateBatchNumber = null;
}
},
//执行更新React组件的props. state。context函数
updateComponent: function (transaction, prevParentElement, nextParentElement, prevUnmaskedContext, nextUnmaskedContext) {
var inst = this._instance;
var willReceive = false;
var nextContext;
// Determine if the context has changed or not
if (this._context === nextUnmaskedContext) {
nextContext = inst.context;
} else {
nextContext = this._processContext(nextUnmaskedContext);
willReceive = true;
}
var prevProps = prevParentElement.props;
var nextProps = nextParentElement.props;
// Not a simple state update but a props update
if (prevParentElement !== nextParentElement) {
willReceive = true;
}
// An update here will schedule an update but immediately set
// _pendingStateQueue which will ensure that any state updates gets
// immediately reconciled instead of waiting for the next batch.
if (willReceive && inst.componentWillReceiveProps) {
if (process.env.NODE_ENV !== 'production') {
measureLifeCyclePerf(function () {
return inst.componentWillReceiveProps(nextProps, nextContext);
}, this._debugID, 'componentWillReceiveProps');
} else {
inst.componentWillReceiveProps(nextProps, nextContext);
}
}
//这里可以知道为什么setState可以接受函数,主要就是_processPendingState函数;
//这里仅仅是将每次setState放入到_pendingStateQueue队列中的值,合并到nextState,并没有真正的更新state的值;真正更新组件的state的值是在下面;
var nextState = this._processPendingState(nextProps, nextContext);
var shouldUpdate = true;
if (!this._pendingForceUpdate) {
if (inst.shouldComponentUpdate) {
if (process.env.NODE_ENV !== 'production') {
shouldUpdate = measureLifeCyclePerf(function () {
return inst.shouldComponentUpdate(nextProps, nextState, nextContext);
}, this._debugID, 'shouldComponentUpdate');
} else {
shouldUpdate = inst.shouldComponentUpdate(nextProps, nextState, nextContext);
}
} else {
if (this._compositeType === CompositeTypes.PureClass) {
shouldUpdate = !shallowEqual(prevProps, nextProps) || !shallowEqual(inst.state, nextState);
}
}
}
this._updateBatchNumber = null;
if (shouldUpdate) {
this._pendingForceUpdate = false;
// Will set `this.props`, `this.state` and `this.context`.
this._performComponentUpdate(nextParentElement, nextProps, nextState, nextContext, transaction, nextUnmaskedContext);
} else {
// If it's determined that a component should not update, we still want
// to set props and state but we shortcut the rest of the update.
//诺:在这里更新组件的state. props 等值;
this._currentElement = nextParentElement;
this._context = nextUnmaskedContext;
inst.props = nextProps;
inst.state = nextState;
inst.context = nextContext;
}
},
_processPendingState: function (props, context) {
var inst = this._instance;
var queue = this._pendingStateQueue;
var replace = this._pendingReplaceState;
this._pendingReplaceState = false;
this._pendingStateQueue = null;
if (!queue) {
return inst.state;
}
if (replace && queue.length === 1) {
return queue[0];
}
var nextState = _assign({}, replace ? queue[0] : inst.state);
for (var i = replace ? 1 : 0; i < queue.length; i++) {
var partial = queue[i];
//如果是setState的参数是一个函数,那么该函数接受三个参数,分别是state props context
_assign(nextState, typeof partial === 'function' ? partial.call(inst, nextState, props, context) : partial);
}
return nextState;
},
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