react的滑动图片验证码组件的示例代码

业务需求,需要在系统登陆的时候,使用“滑动图片验证码”,来验证操作的不是机器人。

效果图

react的滑动图片验证码组件的示例代码

使用方式

在一般的页面组件引用即可。onReload这个函数一般是用来请求后台图片的。

class App extends Component { state = { url: "" } componentDidMount() { this.setState({ url: getImage() }) } onReload = () => { this.setState({ url: getImage() }) } render() { return ( <div> <ImageCode imageUrl={this.state.url} onReload={this.onReload} onMatch={() => { console.log("code is match") }} /> </div> ) } }

上代码

// index.js /** * @name ImageCode * @desc 滑动拼图验证 * @author darcrand * @version 2019-02-26 * * @param {String} imageUrl 图片的路径 * @param {Number} imageWidth 展示图片的宽带 * @param {Number} imageHeight 展示图片的高带 * @param {Number} fragmentSize 滑动图片的尺寸 * @param {Function} onReload 当点击'重新验证'时执行的函数 * @param {Function} onMath 匹配成功时执行的函数 * @param {Function} onError 匹配失败时执行的函数 */ import React from "react" import "./styles.css" const icoSuccess = require("./icons/success.png") const icoError = require("./icons/error.png") const icoReload = require("./icons/reload.png") const icoSlider = require("./icons/slider.png") const STATUS_LOADING = 0 // 还没有图片 const STATUS_READY = 1 // 图片渲染完成,可以开始滑动 const STATUS_MATCH = 2 // 图片位置匹配成功 const STATUS_ERROR = 3 // 图片位置匹配失败 const arrTips = [{ ico: icoSuccess, text: "匹配成功" }, { ico: icoError, text: "匹配失败" }] // 生成裁剪路径 function createClipPath(ctx, size = 100, styleIndex = 0) { const styles = [ [0, 0, 0, 0], [0, 0, 0, 1], [0, 0, 1, 0], [0, 0, 1, 1], [0, 1, 0, 0], [0, 1, 0, 1], [0, 1, 1, 0], [0, 1, 1, 1], [1, 0, 0, 0], [1, 0, 0, 1], [1, 0, 1, 0], [1, 0, 1, 1], [1, 1, 0, 0], [1, 1, 0, 1], [1, 1, 1, 0], [1, 1, 1, 1] ] const style = styles[styleIndex] const r = 0.1 * size ctx.save() ctx.beginPath() // left ctx.moveTo(r, r) ctx.lineTo(r, 0.5 * size - r) ctx.arc(r, 0.5 * size, r, 1.5 * Math.PI, 0.5 * Math.PI, style[0]) ctx.lineTo(r, size - r) // bottom ctx.lineTo(0.5 * size - r, size - r) ctx.arc(0.5 * size, size - r, r, Math.PI, 0, style[1]) ctx.lineTo(size - r, size - r) // right ctx.lineTo(size - r, 0.5 * size + r) ctx.arc(size - r, 0.5 * size, r, 0.5 * Math.PI, 1.5 * Math.PI, style[2]) ctx.lineTo(size - r, r) // top ctx.lineTo(0.5 * size + r, r) ctx.arc(0.5 * size, r, r, 0, Math.PI, style[3]) ctx.lineTo(r, r) ctx.clip() ctx.closePath() } class ImageCode extends React.Component { static defaultProps = { imageUrl: "", imageWidth: 500, imageHeight: 300, fragmentSize: 80, onReload: () => {}, onMatch: () => {}, onError: () => {} } state = { isMovable: false, offsetX: 0, //图片截取的x offsetY: 0, //图片截取的y startX: 0, // 开始滑动的 x oldX: 0, currX: 0, // 滑块当前 x, status: STATUS_LOADING, showTips: false, tipsIndex: 0 } componentDidUpdate(prevProps) { // 当父组件传入新的图片后,开始渲染 if (!!this.props.imageUrl && prevProps.imageUrl !== this.props.imageUrl) { this.renderImage() } } renderImage = () => { // 初始化状态 this.setState({ status: STATUS_LOADING }) // 创建一个图片对象,主要用于canvas.context.drawImage() const objImage = new Image() objImage.addEventListener("load", () => { const { imageWidth, imageHeight, fragmentSize } = this.props // 先获取两个ctx const ctxShadow = this.refs.shadowCanvas.getContext("2d") const ctxFragment = this.refs.fragmentCanvas.getContext("2d") // 让两个ctx拥有同样的裁剪路径(可滑动小块的轮廓) const styleIndex = Math.floor(Math.random() * 16) createClipPath(ctxShadow, fragmentSize, styleIndex) createClipPath(ctxFragment, fragmentSize, styleIndex) // 随机生成裁剪图片的开始坐标 const clipX = Math.floor(fragmentSize + (imageWidth - 2 * fragmentSize) * Math.random()) const clipY = Math.floor((imageHeight - fragmentSize) * Math.random()) // 让小块绘制出被裁剪的部分 ctxFragment.drawImage(objImage, clipX, clipY, fragmentSize, fragmentSize, 0, 0, fragmentSize, fragmentSize) // 让阴影canvas带上阴影效果 ctxShadow.fillStyle = "rgba(0, 0, 0, 0.5)" ctxShadow.fill() // 恢复画布状态 ctxShadow.restore() ctxFragment.restore() // 设置裁剪小块的位置 this.setState({ offsetX: clipX, offsetY: clipY }) // 修改状态 this.setState({ status: STATUS_READY }) }) objImage.src = this.props.imageUrl } onMoveStart = e => { if (this.state.status !== STATUS_READY) { return } // 记录滑动开始时的绝对坐标x this.setState({ isMovable: true, startX: e.clientX }) } onMoving = e => { if (this.state.status !== STATUS_READY || !this.state.isMovable) { return } const distance = e.clientX - this.state.startX let currX = this.state.oldX + distance const minX = 0 const maxX = this.props.imageWidth - this.props.fragmentSize currX = currX < minX ? 0 : currX > maxX ? maxX : currX this.setState({ currX }) } onMoveEnd = () => { if (this.state.status !== STATUS_READY || !this.state.isMovable) { return } // 将旧的固定坐标x更新 this.setState(pre => ({ isMovable: false, oldX: pre.currX })) const isMatch = Math.abs(this.state.currX - this.state.offsetX) < 5 if (isMatch) { this.setState(pre => ({ status: STATUS_MATCH, currX: pre.offsetX }), this.onShowTips) this.props.onMatch() } else { this.setState({ status: STATUS_ERROR }, () => { this.onReset() this.onShowTips() }) this.props.onError() } } onReset = () => { const timer = setTimeout(() => { this.setState({ oldX: 0, currX: 0, status: STATUS_READY }) clearTimeout(timer) }, 1000) } onReload = () => { if (this.state.status !== STATUS_READY && this.state.status !== STATUS_MATCH) { return } const ctxShadow = this.refs.shadowCanvas.getContext("2d") const ctxFragment = this.refs.fragmentCanvas.getContext("2d") // 清空画布 ctxShadow.clearRect(0, 0, this.props.fragmentSize, this.props.fragmentSize) ctxFragment.clearRect(0, 0, this.props.fragmentSize, this.props.fragmentSize) this.setState( { isMovable: false, offsetX: 0, //图片截取的x offsetY: 0, //图片截取的y startX: 0, // 开始滑动的 x oldX: 0, currX: 0, // 滑块当前 x, status: STATUS_LOADING }, this.props.onReload ) } onShowTips = () => { if (this.state.showTips) { return } const tipsIndex = this.state.status === STATUS_MATCH ? 0 : 1 this.setState({ showTips: true, tipsIndex }) const timer = setTimeout(() => { this.setState({ showTips: false }) clearTimeout(timer) }, 2000) } render() { const { imageUrl, imageWidth, imageHeight, fragmentSize } = this.props const { offsetX, offsetY, currX, showTips, tipsIndex } = this.state const tips = arrTips[tipsIndex] return ( <div className="image-code" style={{ width: imageWidth }}> <div className="image-container" style={{ height: imageHeight, backgroundImage: `url("${imageUrl}")` }}> <canvas ref="shadowCanvas" className="canvas" width={fragmentSize} height={fragmentSize} style={{ left: offsetX + "px", top: offsetY + "px" }} /> <canvas ref="fragmentCanvas" className="canvas" width={fragmentSize} height={fragmentSize} style={{ top: offsetY + "px", left: currX + "px" }} /> <div className={showTips ? "tips-container--active" : "tips-container"}> <i className="tips-ico" style={{ backgroundImage: `url("${tips.ico}")` }} /> <span className="tips-text">{tips.text}</span> </div> </div> <div className="reload-container"> <div className="reload-wrapper" onClick={this.onReload}> <i className="reload-ico" style={{ backgroundImage: `url("${icoReload}")` }} /> <span className="reload-tips">刷新验证</span> </div> </div> <div className="slider-wrpper" onMouseMove={this.onMoving} onMouseLeave={this.onMoveEnd}> <div className="slider-bar">按住滑块,拖动完成拼图</div> <div className="slider-button" onMouseDown={this.onMoveStart} onMouseUp={this.onMoveEnd} style={{ left: currX + "px", backgroundImage: `url("${icoSlider}")` }} /> </div> </div> ) } } export default ImageCode

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