滑动验证码的设计与理解(2)
然后,滑动验证码类继承此父类(js继承会单独写篇文章),滑动验证码类如下:
/**
* 滑动验证类
* complete传递的参数为identifyingId,identifyingType,moveEnd_X
* @param config 各种配置
*/
var ImgIdentifying = function(config) {
Identifying.call(this, config.identifyingId, config.identifyingType,config.el);
this.config = config;
this.init();
this.showIdentifying();
}
//继承父类
extendClass(Identifying, ImgIdentifying);
/**
* 销毁函数
*/
ImgIdentifying.prototype.destroy = function () {
Identifying.prototype.destroy.call(this);
}
var width = '260';
var height = '116';
var pl_size = 48;
var padding_ = 20;
ImgIdentifying.prototype.init = function () {
this.clearDom();
var el = this.getContentDiv();
var w = width;
var h = height;
var PL_Size = pl_size;
var padding = padding_;
var self = this;
//这个要转移到后台
function RandomNum(Min, Max) {
var Range = Max - Min;
var Rand = Math.random();
if (Math.round(Rand * Range) == 0) {
return Min + 1;
} else if (Math.round(Rand * Max) == Max) {
return Max - 1;
} else {
var num = Min + Math.round(Rand * Range) - 1;
return num;
}
}
//确定图片
var imgSrc = this.config.img;
var X = this.config.X;
var Y = this.config.Y;
var left_Num = -X + 10;
var html = '<div style="position:relative;padding:16px 16px 28px;border:1px solid #ddd;background:#f2ece1;border-radius:16px;">';
html += '<div style="position:relative;overflow:hidden;width:' + w + 'px;">';
html += '<div style="position:relative;width:' + w + 'px;height:' + h + 'px;">';
html += '<img id="scream" src="' + imgSrc + '" style="width:' + w + 'px;height:' + h + 'px;">';
html += '<canvas id="puzzleBox" width="' + w + '" height="' + h + '" style="position:absolute;left:0;top:0;z-index:222;"></canvas>';
html += '</div>';
html += '<div class="puzzle-lost-box" style="position:absolute;width:' + w + 'px;height:' + h + 'px;top:0;left:' + left_Num + 'px;z-index:11111;">';
html += '<canvas id="puzzleShadow" width="' + w + '" height="' + h + '" style="position:absolute;left:0;top:0;z-index:222;"></canvas>';
html += '<canvas id="puzzleLost" width="' + w + '" height="' + h + '" style="position:absolute;left:0;top:0;z-index:333;"></canvas>';
html += '</div>';
html += '<p class="ver-tips"></p>';
html += '</div>';
html += '<div class="re-btn"><a></a></div>';
html += '</div>';
html += '<br>';
html += '<div style="position:relative;width:' + w + 'px;margin:auto;">';
html += '<div style="border:1px solid #c3c3c3;border-radius:24px;background:#ece4dd;box-shadow:0 1px 1px rgba(12,10,10,0.2) inset;">';//inset 为内阴影
html += '<p style="font-size:12px;color: #486c80;line-height:28px;margin:0;text-align:right;padding-right:22px;">按住左边滑块,拖动完成上方拼图</p>';
html += '</div>';
html += '<div class="slider-btn"></div>';
html += '</div>';
el.html(html);
var d = PL_Size / 3;
var c = document.getElementById("puzzleBox");
//getContext获取该dom节点的canvas画布元素
//---------------------------------这一块是图片中央缺失的那一块--------------------------------------
var ctx = c.getContext("2d");
ctx.globalCompositeOperation = "xor";
//设置阴影模糊级别
ctx.shadowBlur = 10;
//设置阴影的颜色
ctx.shadowColor = "#fff";
//设置阴影距离的水平距离
ctx.shadowOffsetX = 3;
//设置阴影距离的垂直距离
ctx.shadowOffsetY = 3;
//rgba第四个参数是透明度,前三个是三原色,跟rgb比就是多了第四个参数
ctx.fillStyle = "rgba(0,0,0,0.8)";
//beginPath() 方法开始一条路径,或重置当前的路径。
//提示:请使用这些方法来创建路径:moveTo()、lineTo()、quadricCurveTo()、bezierCurveTo()、arcTo() 以及 arc()。
ctx.beginPath();
//指线条的宽度
ctx.lineWidth = "1";
//strokeStyle 属性设置或返回用于笔触的颜色、渐变或模式
ctx.strokeStyle = "rgba(0,0,0,0)";
//表示画笔移到(X,Y)位置,没画东西
ctx.moveTo(X, Y);
//画笔才开始移动到指定坐标,之间画一条直线
ctx.lineTo(X + d, Y);
//绘制一条贝塞尔曲线,一共四个点确定,开始点(没在参数里),和两个控制点(1和2参数结合,3和4参数结合),结束点(5和6参数结合)
ctx.bezierCurveTo(X + d, Y - d, X + 2 * d, Y - d, X + 2 * d, Y);
ctx.lineTo(X + 3 * d, Y);
ctx.lineTo(X + 3 * d, Y + d);
ctx.bezierCurveTo(X + 2 * d, Y + d, X + 2 * d, Y + 2 * d, X + 3 * d, Y + 2 * d);
ctx.lineTo(X + 3 * d, Y + 3 * d);
ctx.lineTo(X, Y + 3 * d);
//必须和beginPath()成对出现
ctx.closePath();
//进行绘制
ctx.stroke();
//根据fillStyle进行填充
ctx.fill();
//---------------------------------这个为要移动的块------------------------------------------------
var c_l = document.getElementById("puzzleLost");
//---------------------------------这个为要移动的块增加阴影------------------------------------------------
var c_s = document.getElementById("puzzleShadow");
var ctx_l = c_l.getContext("2d");
var ctx_s = c_s.getContext("2d");
var img = new Image();
img.src = imgSrc;
img.onload = function () {
//从原图片,进行设置处理再显示出来(其实就是设置你想显示图片的位置2和3参数,和框w高h)
ctx_l.drawImage(img, 0, 0, w, h);
}
ctx_l.beginPath();
ctx_l.strokeStyle = "rgba(0,0,0,0)";
ctx_l.moveTo(X, Y);
ctx_l.lineTo(X + d, Y);
ctx_l.bezierCurveTo(X + d, Y - d, X + 2 * d, Y - d, X + 2 * d, Y);
ctx_l.lineTo(X + 3 * d, Y);
ctx_l.lineTo(X + 3 * d, Y + d);
ctx_l.bezierCurveTo(X + 2 * d, Y + d, X + 2 * d, Y + 2 * d, X + 3 * d, Y + 2 * d);
ctx_l.lineTo(X + 3 * d, Y + 3 * d);
ctx_l.lineTo(X, Y + 3 * d);
ctx_l.closePath();
ctx_l.stroke();
//带阴影,数字越高阴影越严重
ctx_l.shadowBlur = 10;
//阴影的颜色
ctx_l.shadowColor = "black";
// ctx_l.fill(); 其实加这句就能有阴影效果了,不知道为什么加多个图层
//分割画布的块
ctx_l.clip();
ctx_s.beginPath();
ctx_s.lineWidth = "1";
ctx_s.strokeStyle = "rgba(0,0,0,0)";
ctx_s.moveTo(X, Y);
ctx_s.lineTo(X + d, Y);
ctx_s.bezierCurveTo(X + d, Y - d, X + 2 * d, Y - d, X + 2 * d, Y);
ctx_s.lineTo(X + 3 * d, Y);
ctx_s.lineTo(X + 3 * d, Y + d);
ctx_s.bezierCurveTo(X + 2 * d, Y + d, X + 2 * d, Y + 2 * d, X + 3 * d, Y + 2 * d);
ctx_s.lineTo(X + 3 * d, Y + 3 * d);
ctx_s.lineTo(X, Y + 3 * d);
ctx_s.closePath();
ctx_s.stroke();
ctx_s.shadowBlur = 20;
ctx_s.shadowColor = "black";
ctx_s.fill();
//开始时间
var beginTime;
//结束时间
var endTime;
var moveStart = '';
$(".slider-btn").mousedown(function (e) {
$(this).css({"background-position": "0 -216px"});
moveStart = e.pageX;
beginTime = new Date().valueOf();
});
onmousemove = function (e) {
var e = e || window.event;
var moveX = e.pageX;
var d = moveX - moveStart;
if (moveStart == '') {
} else {
if (d < 0 || d > (w - padding - PL_Size)) {
} else {
$(".slider-btn").css({"left": d + 'px', "transition": "inherit"});
$("#puzzleLost").css({"left": d + 'px', "transition": "inherit"});
$("#puzzleShadow").css({"left": d + 'px', "transition": "inherit"});
}
}
};
onmouseup = function (e) {
var e = e || window.event;
var moveEnd_X = e.pageX - moveStart;
var ver_Num = X - 10;
var deviation = self.config.deviation;
var Min_left = ver_Num - deviation;
var Max_left = ver_Num + deviation;
if (moveStart == '') {
} else {
endTime = new Date().valueOf();
if (Max_left > moveEnd_X && moveEnd_X > Min_left) {
$(".ver-tips").html('<i style="background-position:-4px -1207px;"></i><span style="color:#42ca6b;">验证通过</span><span></span>');
$(".ver-tips").addClass("slider-tips");
$(".puzzle-lost-box").addClass("hidden");
$("#puzzleBox").addClass("hidden");
setTimeout(function () {
$(".ver-tips").removeClass("slider-tips");
}, 2000);
self.success({
'identifyingId': self.config.identifyingId, 'identifyingType': self.config.identifyingType,
'moveEnd_X': moveEnd_X
})
} else {
$(".ver-tips").html('<i style="background-position:-4px -1229px;"></i><span style="color:red;">验证失败:</span><span style="margin-left:4px;">拖动滑块将悬浮图像正确拼合</span>');
$(".ver-tips").addClass("slider-tips");
setTimeout(function () {
$(".ver-tips").removeClass("slider-tips");
}, 2000);
self.error();
}
}
//0.5指动画执行到结束一共经历的时间
setTimeout(function () {
$(".slider-btn").css({"left": '0', "transition": "left 0.5s"});
$("#puzzleLost").css({"left": '0', "transition": "left 0.5s"});
$("#puzzleShadow").css({"left": '0', "transition": "left 0.5s"});
}, 1000);
$(".slider-btn").css({"background-position": "0 -84px"});
moveStart = '';
$(".re-btn a").on("click", function () {
Access.getAccess().initIdentifying($('#acessIdentifyingContent'));
})
}
}
/**
* 获取该类型验证码的一些参数
*/
ImgIdentifying.getParamMap = function () {
var min_X = padding_ + pl_size;
var max_X = width - padding_ - pl_size - pl_size / 6;
var max_Y = padding_;
var min_Y = height - padding_ - pl_size - pl_size / 6;
var paramMap = new Map();
paramMap.set("min_X", min_X);
paramMap.set("max_X", max_X);
paramMap.set("min_Y", min_Y);
paramMap.set("max_Y", max_Y);
return paramMap;
}
/**
* 设置验证成功的回调函数
* @param success
*/
ImgIdentifying.prototype.setSuccess = function (successFunc) {
this.successFunc = successFunc;
}
/**
* 设置验证失败的回调函数
* @param success
*/
ImgIdentifying.prototype.setError = function (errorFunc) {
this.errorFunc = errorFunc;
}
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