如何基于javascript实现贪吃蛇游戏

这篇文章主要介绍了如何基于javascript实现贪吃蛇游戏,文中通过示例代码介绍的非常详细,对大家的学习或者工作具有一定的参考学习价值,需要的朋友可以参考下

html代码:

<div> <div> <!-- 开始按钮 --> <button type="button"></button> </div> <div> <!-- 暂停按钮 --> <button type="button"></button> </div> <div></div> <!-- 主题内容 --> </div>

css代码:

* { margin: 0; padding: 0; } body { background-color: #565F65; width: 100%; height: 10vh; overflow: hidden; } .content { width: 500px; height: 500px; position: absolute; top: 50%; left: 50%; margin-top: -250px; margin-left: -250px; background-color: #565F65; border: 10px solid #E7E7E7; box-shadow: inset 0px 0px 5px 2px #000; } .btn { width: 100%; height: 100%; position: absolute; top: 0; left: 0; background-color: rgba(0, 0, 0, .3); /*游戏未开始时和暂停时的遮罩*/ z-index: 2; } .btn button { background: none; border: none; background-size: 100% 100%; cursor: pointer; outline: none; position: absolute; left: 50%; top: 50%; } .startBtn button{ width: 170px; height: 80px; background-image: url(img/startbtn.png); margin-top: -40px; margin-left: -85px; } .stopBtn { display: none; } .stopBtn button{ width: 70px; height: 70px; background-image: url(img/stopbtn.png); margin-top: -35px; margin-left: -35px; } #snakeWrap { width: 500px; height: 500px; position: relative; } .snakeHead { /*蛇头样式*/ background-color: aqua; border-radius: 50%; } .snakeBody { /*蛇身样式*/ background-color: navajowhite; border-radius: 50%; } .food { /*食物样式*/ background-image: url(img/food.png); background-size: cover; }

javascript 代码:

var sw = 20, //一个方块的宽   sh = 20, //一个方块的高 tr = 25, //行数 td = 25; //列数 var snake = null, //蛇的实例 food = null, //食物的实例 game = null; //游戏的实例 function Square(x, y, classname) { this.x = x * sw; //方块实际的位置 this.y = y * sh; //方块实际的位置 this.class = classname; this.viewContent = document.createElement('div'); //方块对应的DOM元素 this.viewContent.className = this.class; this.parent = document.getElementById('snakeWrap'); //方块的父级 } Square.prototype.create = function() { //创建方块 DOM,并添加到页面里 this.viewContent.style.position = 'absolute'; this.viewContent.style.width = sw + 'px'; this.viewContent.style.height = sh + 'px'; this.viewContent.style.left = this.x + 'px'; this.viewContent.style.top = this.y + 'px'; this.parent.appendChild(this.viewContent); }; Square.prototype.remove = function() { this.parent.removeChild(this.viewContent); } //蛇 function Snake() { this.head = null; //存一下蛇头的信息 this.tail = null; //存一下蛇尾的信息 this.pos = []; //存储蛇身上的每一个方块的位置,二维数组 this.directionNum = { //存储蛇走的方向,用一个对象来表示 left : { x : -1, y : 0, rotate : 180 }, right : { x : 1, y : 0, rotate : 0 }, up : { x : 0, y : -1, rotate : -90 }, down : { x : 0, y : 1, rotate : 90 } } } Snake.prototype.init = function() { //创建蛇头 var snakeHead = new Square(2, 0, 'snakeHead'); snakeHead.create(); this.head = snakeHead; // 存储蛇头信息 this.pos.push([2, 0]); //把蛇头的位置存起来 //创建蛇身体 var snakeBody1 = new Square(1, 0, 'snakeBody'); snakeBody1.create(); this.pos.push([1, 0]); //把蛇身1的位置存起来 var snakeBody2 = new Square(0, 0, 'snakeBody'); snakeBody2.create(); this.tail = snakeBody2; //把蛇尾的信息存起来 this.pos.push([0, 0]); //把蛇身1的位置存起来 //让蛇头蛇身形成链表关系 snakeHead.last = null; snakeHead.next = snakeBody1; snakeBody1.last = snakeHead; snakeBody1.next = snakeBody2; snakeBody2.last = snakeBody1; snakeBody2.next = null; //给蛇添加一条属性,用来表示蛇走的方向 this.direction = this.directionNum.right; //默认让蛇往右走 } //这个方法用来获取蛇头的下一个位置对应的元素, 要根据元素做不同的事情 Snake.prototype.getNextPos = function() { var nextPos = [ //蛇头要走的下一个点的坐标 this.head.x/sw + this.direction.x, this.head.y/sh + this.direction.y ]; //下一个点是自己,代表撞到了自己,游戏结束 var selfCollind = false; //是否撞到自己 this.pos.forEach(function(value) { if(value[0] == nextPos[0] && value[1] == nextPos[1]) { //如果数组中的两个数据都相等,就说明下一个点在蛇身上里面能找到,代表撞到自己了 selfCollind = true; } }); if(selfCollind) { console.log('撞到自己了!'); this.strategies.die.call(this); return; } //下一个点是墙,游戏结束 if(nextPos[0] < 0 || nextPos[1] < 0 || nextPos[0] > td - 1 || nextPos[1] > tr - 1) { console.log('撞墙了!'); this.strategies.die.call(this); return; } //下一个点是食物,吃 if(food && food.pos[0] == nextPos[0] && food.pos[1] == nextPos[1]) { //如果这个条件成立说明现在蛇头要走的下一个点是食物的那个点 console.log('撞到食物了了!'); this.strategies.eat.call(this); return; } //下一个点什么都不是,走 this.strategies.move.call(this); }; //处理碰撞后要做的事 Snake.prototype.strategies = { move : function(format) { //这个参数用于决定要不要删除最后一个方块(蛇尾), 当传了这个参数后就表示要做的事情是吃 //创建新身体(在蛇头位置) var newBody = new Square(this.head.x/sw, this.head.y/sh, 'snakeBody'); //更新链表关系 newBody.next = this.head.next; newBody.next.last = newBody; newBody.last = null; this.head.remove(); //旧舌头从原来的位置删除 newBody.create(); //创建一个新蛇头(蛇头下一个要走到的点) var newHead = new Square(this.head.x/sw + this.direction.x, this.head.y/sh + this.direction.y, 'snakeHead') //更新链表关系 newHead.next = newBody; newHead.last = null; newBody.last = newHead; newHead.viewContent.style.transform = 'rotate('+this.direction.rotate+'deg)'; newHead.create(); //蛇身上每一个方块的坐标也要更新 this.pos.splice(0,0, [this.head.x/sw + this.direction.x, this.head.y/sh + this.direction.y]); this.head = newHead; //还要把this.head的信息更新一下 if(!format) { //如何format 的值为 false, 表示需要删除(除了吃之外的操作) this.tail.remove(); this.tail = this.tail.last; this.pos.pop(); } }, eat : function() { this.strategies.move.call(this, true); createFood(); game.score ++; }, die : function() { game.over(); } } snake = new Snake(); //创建食物 function createFood() { //食物小方块的随机坐标 var x = null; var y = null; var include = true; //循环跳出的条件, true表示食物的坐标在蛇身上(需要继续循环),false表示食物坐标不在蛇身上(不循环了) while(include) { x = Math.round(Math.random() * (td - 1)); //0-29 y = Math.round(Math.random() * (tr - 1)); snake.pos.forEach(function(value) { if(x != value[0] && y != value[1]) { //这个条件成立说明现在随机出来的这个坐标,在蛇身上并没有找到 include = false; } }); } //生成食物 food = new Square(x, y, 'food'); food.pos = [x,y]; //存储一下生成食物的坐标,用于跟蛇头要走的下一个点作对比 var foodDom = document.querySelector('.food'); if(foodDom) { foodDom.style.left = x*sw + 'px'; foodDom.style.top = y*sh + 'px'; }else { food.create(); } } //创建游戏逻辑 function Game() { this.timer = null; this.score = 0; this.speed = 200; } Game.prototype.init = function() { snake.init(); snake.getNextPos(); createFood(); document.onkeydown = function(ev) { //用户按下方向键触发事件 if(ev.which == 37 && snake.direction != snake.directionNum.right) { //用户按下左键是,蛇不能是往右走 snake.direction = snake.directionNum.left; }else if(ev.which == 38 && snake.direction != snake.directionNum.dowm) { snake.direction = snake.directionNum.up; }else if(ev.which == 39 && snake.direction != snake.directionNum.left) { snake.direction = snake.directionNum.right; }else if(ev.which == 40 && snake.direction != snake.directionNum.up) { snake.direction = snake.directionNum.down; } } this.start(); } Game.prototype.start = function() { //开始游戏 this.timer = setInterval(function() { snake.getNextPos(); }, this.speed); } Game.prototype.pause = function() { clearInterval(this.timer); } Game.prototype.over = function() { //开始游戏 clearInterval(this.timer); alert('你的得分为' + this.score); //游戏回到最初的状态 var snakeWrap = document.getElementById('snakeWrap'); snakeWrap.innerHTML = ''; snake = new Snake(); game = new Game(); var startBtnWrap = document.querySelector('.startBtn'); startBtnWrap.style.display = 'block'; } //开启游戏 game = new Game(); var startBtn = document.querySelector('.startBtn button'); startBtn.onclick = function() { startBtn.parentNode.style.display = 'none'; game.init(); }; //暂停 var snakeWrap = document.getElementById('snakeWrap'); var puseBtn = document.querySelector('.stopBtn button') snakeWrap.onclick = function() { game.pause(); puseBtn.parentNode.style.display = 'block'; } puseBtn.onclick =function() { game.start(); puseBtn.parentNode.style.display = 'none'; }

内容版权声明:除非注明,否则皆为本站原创文章。

转载注明出处:http://www.heiqu.com/3fe72b12788940a6eb27c286114c5608.html