js+canvas实现刮刮奖功能

1.实现了PC端的刮刮奖效果

2.使用了canvas的文本,像素操作,合成,绘制图形,随机数

<!DOCTYPE html> <html> <head> <meta charset="UTF-8"> <title>刮刮奖</title> <style type="text/css"> * { margin: 0; padding: 0; } .box { width: 500px; height: 500px; margin: 0 auto; position: relative; background: #00BFFF; } #prize { width: 300px; height: 100px; position: absolute; top: 50%; left: 50%; margin: -50px 0 0 -150px; background: #fff; font-family: "微软雅黑"; font-size: 40px; text-align: center; line-height: 100px; -webkit-user-select: none; } #myCanvas { position: absolute; top: 50%; left: 50%; margin: -50px 0 0 -150px; } </style> </head> <body> <div> <div></div> <canvas></canvas> </div> </body> <script type="text/javascript"> //获取对象 var textArr = ["一等奖", "二等奖", "三等奖", "谢谢惠顾", "再来一次"]; var prize = document.getElementById("prize"); var num = Math.random() * 100; if (num <= 60) { prize.innerText = textArr[3]; } else if (num <= 70) { prize.innerText = textArr[4]; } else if (num <= 80) { prize.innerText = textArr[2]; } else if (num <= 90) { prize.innerText = textArr[1]; } else if (num <= 100) { prize.innerText = textArr[0]; } var myCanvas = document.getElementById("myCanvas"); // 搭建环境 var cxt = myCanvas.getContext("2d"); cxt.globalAlpha = 1; cxt.fillStyle = "#ccc"; cxt.fillRect(0, 0, 300, 100); var txt = "刮刮奖"; cxt.fillStyle = "#000"; cxt.font = "30px 微软雅黑"; cxt.textAlign = "center"; cxt.textBaseline = "middle"; cxt.fillText(txt, 150, 50, 300); var mX, mY; var flag = false; myCanvas.onmousedown = function(e) { flag = true; mX = e.offsetX; mY = e.offsetY; drawArc(mX, mY); } document.body.onmousemove = function(e) { if (flag == true) { mX = e.offsetX; mY = e.offsetY; drawArc(mX, mY); } } document.body.onmouseup = function() { flag = false; sayPrize(); } function drawArc(x, y) { cxt.globalCompositeOperation = "destination-out"; //相交部分不显示 cxt.beginPath(); cxt.fillStyle = "white"; cxt.moveTo(x, y); cxt.arc(x, y, 10, 0, 2 * Math.PI); cxt.fill(); } function sayPrize() { var myImg = cxt.getImageData(70, 30, 160, 40); // var myImg = cxt.getImageData(93, 37, 40, 30); // 设置像素点的颜色 var num = 0; var max = myImg.data.length / 4; for (var i = 0; i < myImg.data.length; i += 4) { if (myImg.data[i + 3] <= 200) { num++; } } //2/3*myImg.data.length/4 if (num >= max * 0.6) { alert("恭喜您,获得:" + prize.innerText); } } </script> </html>

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