至于如何求取缩放后图片左上角的坐标值,在草稿纸上画来画去,画了很久......终于有点眉目。首先要找到一个缩放中心(这里做法是取双指的中点坐标,但是这个坐标必须要位于图片上,如果不在图片上,则取图片上离该中点坐标最近的点),然后存在下面这个等式
(缩放中心x坐标 - 缩放后图片左上角x坐标)/ 缩放后图片的宽度 = (缩放中心x坐标 - 缩放前图片左上角x坐标)/ 缩放前图片的宽度;(y坐标同理)
接下来看看下面这个例子(在visio找了很久都没有画坐标系的功能,所以只能手工画了)

绿色框是一张10*5的图片,蓝色框是宽高放大两倍后的图片20*10,根据上面的公式推算的x2 = sx - w2(sx - x1) / w1,y2 = sy - h2(sy - y1) / h1。
坚持...继续看看代码吧
_initEvent() {
let $gesture = this.$refs.gesture,
cClientRect = this.$refs.canvas.getBoundingClientRect(),
scx = 0, //对于单手操作是移动的起点坐标,对于缩放是图片距离两手指的中点最近的图标。
scy = 0,
fingers = {}; //记录当前有多少只手指在触控屏幕
//one finger
let iX = this.imgX,
iY = this.imgY;
//two finger
let figureDistance = 0,
pinchScale = this.imgScale;
$gesture.addEventListener('touchstart', e => {
if (!this.imgLoaded) {
return;
}
if (e.touches.length === 1) {
let finger = e.touches[0];
scx = finger.pageX;
scy = finger.pageY;
iX = this.imgX;
iY = this.imgY;
fingers[finger.identifier] = finger;
} else if (e.touches.length === 2) {
let finger1 = e.touches[0],
finger2 = e.touches[1],
f1x = finger1.pageX - cClientRect.left,
f1y = finger1.pageY - cClientRect.top,
f2x = finger2.pageX - cClientRect.left,
f2y = finger2.pageY - cClientRect.top;
scx = parseInt((f1x + f2x) / 2);
scy = parseInt((f1y + f2y) / 2);
figureDistance = this._pointDistance(f1x, f1y, f2x, f2y);
fingers[finger1.identifier] = finger1;
fingers[finger2.identifier] = finger2;
//判断变换中点是否在图片中,如果不是则去离图片最近的点
if (scx < this.imgX) {
scx = this.imgX;
}
if (scx > this.imgX + this.imgCurrentWidth) {
scx = this.imgX + this.imgCurrentHeight;
}
if (scy < this.imgY) {
scy = this.imgY;
}
if (scy > this.imgY + this.imgCurrentHeight) {
scy = this.imgY + this.imgCurrentHeight;
}
}
}, false);
$gesture.addEventListener('touchmove', e => {
e.preventDefault();
if (!this.imgLoaded) {
return;
}
this.maskShowTimer && clearTimeout(this.maskShowTimer);
this.maskShow = false;
if (e.touches.length === 1) {
let f1x = e.touches[0].pageX,
f1y = e.touches[0].pageY;
this._drawImage(iX + f1x - scx, iY + f1y - scy, this.imgCurrentWidth, this.imgCurrentHeight);
} else if (e.touches.length === 2) {
let finger1 = e.touches[0],
finger2 = e.touches[1],
f1x = finger1.pageX - cClientRect.left,
f1y = finger1.pageY - cClientRect.top,
f2x = finger2.pageX - cClientRect.left,
f2y = finger2.pageY - cClientRect.top,
newFigureDistance = this._pointDistance(f1x, f1y, f2x, f2y),
scale = this.imgScale + parseFloat(((newFigureDistance - figureDistance) / this.imgScaleStep).toFixed(1));
fingers[finger1.identifier] = finger1;
fingers[finger2.identifier] = finger2;
if (scale !== pinchScale) {
//目前缩放的最小比例是1,最大是5
if (scale < this.imgMinScale) {
scale = this.imgMinScale;
} else if (scale > this.imgMaxScale) {
scale = this.imgMaxScale;
}
pinchScale = scale;
this._scale(scx, scy, scale);
}
}
}, false);
$gesture.addEventListener('touchend', e => {
if (!this.imgLoaded) {
return;
}
this.imgScale = pinchScale;
//从finger删除已经离开的手指
let touches = Array.prototype.slice.call(e.changedTouches, 0);
touches.forEach(item => {
delete fingers[item.identifier];
});
//迭代fingers,如果存在finger则更新scx,scy,iX,iY,因为可能缩放后立即单指拖动
let i,
fingerArr = [];
for(i in fingers) {
if (fingers.hasOwnProperty(i)) {
fingerArr.push(fingers[i]);
}
}
if (fingerArr.length > 0) {
scx = fingerArr[0].pageX;
scy = fingerArr[0].pageY;
iX = this.imgX;
iY = this.imgY;
} else {
this.maskShowTimer = setTimeout(() => {
this.maskShow = true;
}, 300);
}
//做边界值检测
let x = this.imgX,
y = this.imgY,
pClientRect = this.$refs.pCanvas.getBoundingClientRect();
if (x > pClientRect.left + pClientRect.width) {
x = pClientRect.left
} else if (x + this.imgCurrentWidth < pClientRect.left) {
x = pClientRect.left + pClientRect.width - this.imgCurrentWidth;
}
if (y > pClientRect.top + pClientRect.height) {
y = pClientRect.top;
} else if (y + this.imgCurrentHeight < pClientRect.top) {
y = pClientRect.top + pClientRect.height - this.imgCurrentHeight;
}
if (this.imgX !== x || this.imgY !== y) {
this._drawImage(x, y, this.imgCurrentWidth, this.imgCurrentHeight);
}
});
},
_scale(x, y, scale) {
let newPicWidth = parseInt(this.imgStartWidth * scale),
newPicHeight = parseInt(this.imgStartHeight * scale),
newIX = parseInt(x - newPicWidth * (x - this.imgX) / this.imgCurrentWidth),
newIY = parseInt(y - newPicHeight * (y - this.imgY) / this.imgCurrentHeight);
this._drawImage(newIX, newIY, newPicWidth, newPicHeight);
},
_pointDistance(x1, y1, x2, y2) {
return parseInt(Math.sqrt((x1 - x2) * (x1 - x2) + (y1 - y2) * (y1 - y2)));
}
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