小程序实现左右来回滚动字幕效果

小程序实现左右来回滚动字幕效果

wxml:

<!--pages/market/market.wxml--> <swiper indicator-dots="{{indicatorDots}}" autoplay="{{autoplay}}" interval="{{interval}}" duration="{{duration}}"> <block wx:for="{{imgUrls}}" wx:key="unique"> <swiper-item> <image src="https://www.jb51.net/{{item}}"/> </swiper-item> </block> </swiper> <!--弹幕开关--> <view> <switch bindchange="barrageSwitch"/> <text>弹幕</text> </view> <!--弹幕输入框--> <view> <view> <input bindblur="bind_shoot" value="{{bind_shootValue}}"/> </view> <view> <button size="mini" bindtap="shoot">发射</button> </view> </view> <!--弹幕上单文字--> <view> <block wx:for="{{barrage_style}}" wx:key="unique"> <text>{{item.barrage_shootText}}</text> </block> </view>

wxss:

/* pages/market/market.wxss */ .slide-image{ width: 100%; } /* 弹幕选择按钮的操作*/ .barrage-Switch{ position: absolute; bottom: 10px; right: 10px; z-index: 2; } /* 弹幕输入框的操作*/ .barrage-inputText{ position: absolute; display: flex; background-color: #BFBFBF; width: 100%; height: 40px; flex-direction: row; nav-index: 2; justify-content: center; align-items: center; bottom: 10%; } .barrage-input{ background-color: greenyellow; width: 60%; height: 30px; } .barrage-shoot{ margin-left: 10px; width: 25%; height: 30px; } .shoot{ width: 100%; color: black; } /*弹幕飞飞飞*/ .barrage-fly{ z-index: 3; height: 80%; width: 100%; position: absolute; top: 0; } .barrage-textFly{ position: absolute; }

market.js

// pages/market/market.js var barrage_style_arr = []; var barrage_style_obj = {}; var phoneWidth = 0; var timers = []; var timer; Page({ data: { imgUrls: [ 'http://img02.tooopen.com/images/20150928/tooopen_sy_143912755726.jpg', 'http://img06.tooopen.com/images/20160818/tooopen_sy_175866434296.jpg', 'http://img06.tooopen.com/images/20160818/tooopen_sy_175833047715.jpg' ], indicatorDots: true, autoplay: true, interval: 3000, duration: 500, barrageTextColor: "#D3D3D3", barrage_inputText: "none", barrage_shoottextColor: "black", bind_shootValue: "", barrage_style: [], barragefly_display: "none", }, // 生命周期函数--监听页面加载 onLoad: function (options) { var that = this; //获取屏幕的宽度 wx.getSystemInfo({ success: function (res) { that.setData({ barrage_phoneWidth: res.windowWidth - 100, }) } }) phoneWidth = that.data.barrage_phoneWidth; console.log(phoneWidth); }, //是否打开弹幕... barrageSwitch: function (e) { console.log(e); //先判断没有打开 if (!e.detail.value) { //清空弹幕 barrage_style_arr = []; //设置data的值 this.setData({ barrageTextColor: "#D3D3D3", barrage_inputText: "none", barragefly_display: "none", barrage_style: barrage_style_arr, }); //清除定时器 clearInterval(timer); } else { this.setData({ barrageTextColor: "#04BE02", barrage_inputText: "flex", barragefly_display: "block", }); //打开定时器 timer = setInterval(this.barrageText_move, 800) } }, //发射按钮 shoot: function (e) { //字体颜色随机 var textColor = "rgb(" + parseInt(Math.random() * 256) + "," + parseInt(Math.random() * 256) + "," + parseInt(Math.random() * 256) + ")"; // //设置弹幕字体的水平位置样式 // var textWidth = -(this.data.bind_shootValue.length*0); //设置弹幕字体的垂直位置样式 var barrageText_height = (Math.random()) * 266; barrage_style_obj = { // textWidth:textWidth, barrageText_height: barrageText_height, barrage_shootText: this.data.bind_shootValue, barrage_shoottextColor: textColor, barrage_phoneWidth: phoneWidth }; barrage_style_arr.push(barrage_style_obj); this.setData({ barrage_style: barrage_style_arr, //发送弹幕 bind_shootValue: "" //清空输入框 }) //定时器 让弹幕动起来 // this.timer= setInterval(this.barrageText_move,800); }, //定时器 让弹幕动起来 barrageText_move: function () { var timerNum = barrage_style_arr.length; var textMove; for (var i = 0; i < timerNum; i++) { textMove = barrage_style_arr[i].barrage_phoneWidth; console.log("barrage_style_arr[" + i + "].barrage_phoneWidth----------:" + barrage_style_arr[i].barrage_phoneWidth); textMove = textMove - 20; barrage_style_arr[i].barrage_phoneWidth = textMove; //走完的移除掉 if (textMove <= -100) { // clearTimeout(this.timer); barrage_style_arr.splice(0, 1); i--; //全部弹幕运行完 if (barrage_style_arr.length == 0) { this.setData({ barrage_style: barrage_style_arr, }) // clearInterval(this.timer); return; } } console.log("第" + i + "个定时器:", textMove); this.setData({ barrage_style: barrage_style_arr, }) } }, //绑定发射输入框,将值传递给data里的bind_shootValue,发射的时候调用 bind_shoot: function (e) { this.setData({ bind_shootValue: e.detail.value }) }, })

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