JavaScript canvas实现围绕旋转动画

使用canvas的convas来实现围绕旋转动画,外圈顺时针,里层逆时针

代码demo链接地址:代码demo链接地址

html文件

<!DOCTYPE html> 
<html> 
<head lang="en"> 
 <meta charset="UTF-8"> 
 <title></title> 
 <style> 
  body { 
   margin: 0; 
   padding: 0; 
   overflow: hidden; 
   background-color: #f0f0f0; 
  } 
 </style> 
 <script src="js/konva.js"></script> 
 <script src="js/circle.js"></script> 
</head> 
<body> 
<div id="cas"></div> 
 
<script> 
 var width = window.innerWidth; 
 var height = window.innerHeight; 
 //创建舞台 
 var stage = new Konva.Stage({ 
  container: "cas", 
  width: width, 
  height: height 
 }); 
 //创建层 
 var layer = new Konva.Layer(); 
 //创建组1 
 var group = new Konva.Group({ 
  x: stage.width() / 2, 
  y: stage.height() / 2, 
 }); 
 //最外层圆 
 var circle1 = new Konva.Circle({ 
  x: 0, 
  y: 0, 
  radius: 250, 
  stroke: "#ccc", 
  strokeWidth: 1, 
  dash: [6, 3] 
 }); 
 group.add(circle1); 
 //第二个圆 
 var circle2 = new Konva.Circle({ 
  x: 0, 
  y: 0, 
  radius: 150, 
  stroke: "#ccc", 
  strokeWidth: 1, 
  dash: [6, 3] 
 }); 
 group.add(circle2); 
 //第三个圆 
 var circle3 = new Konva.Circle({ 
  x: 0, 
  y: 0, 
  radius: 135, 
  stroke: "blue", 
  strokeWidth: 2, 
  dash: [10, 5] 
 }); 
 group.add(circle3); 
 //第四个圆 
 var circle4 = new Konva.Circle({ 
  x: 0, 
  y: 0, 
  radius: 105, 
  fill: "#ccc", 
  opacity: 0.4 
 }); 
 group.add(circle4); 
 //第五个圆 
 var circle5 = new Konva.Circle({ 
  x: 0, 
  y: 0, 
  radius: 80, 
  fill: "#74A2F0" 
 
 }); 
 group.add(circle5); 
 //添加文字 
 var text = new Konva.Text({ 
  x: -80, 
  y: -12, 
  text: "WEB全栈", 
  fill: "white", 
  fontSize: 24, 
  width: 160, 
  align: "center" 
 }); 
 group.add(text); 
 layer.add(group); 
 //***************************************************** 
 //创建组2 
 var outGroup = new Konva.Group({ 
  x: stage.width() / 2, 
  y: stage.height() / 2, 
 }); 
 var arrColor = ["red", "green", "blue", "orange", "purple"]; 
 var arrText = ["web", "node.js", "ajax", "html5", "css"]; 
 for(var i = 0; i < 5; i++) { 
  var cir = new Circle({ 
   x : 250 * Math.cos(72 * i * Math.PI / 180), //圆心x轴的坐标 
   y : 250 * Math.sin(72 * i * Math.PI / 180), //圆心y轴的坐标 
   outR : 60, //外圆的半径 
   inR : 50, //内圆的半径 
   fill : arrColor[i], //填充颜色 
   text: arrText[i], //文字 
   outOpacity : 0.3, //外圆的透明度 
   inOpacity : 0.6  //内圆的透明度 
  }); 
  cir.drawCircle(outGroup); 
 } 
 layer.add(outGroup); 
 
 //*********************************************** 
 //创建组3 
 var inGroup = new Konva.Group({ 
  x: stage.width() / 2, 
  y: stage.height() / 2, 
 }); 
 var arrColor = ["red", "green", "blue", "orange", "purple"]; 
 var arrText = ["web", "node.js", "ajax", "html5", "css"]; 
 for(var i = 0; i < 5; i++) { 
  var cir = new Circle({ 
   x : 135 * Math.cos(90 * i * Math.PI / 180), //圆心x轴的坐标 
   y : 135 * Math.sin(90 * i * Math.PI / 180), //圆心y轴的坐标 
   outR : 45, //外圆的半径 
   inR : 35, //内圆的半径 
   fill : arrColor[i], //填充颜色 
   text: arrText[i], //文字 
   outOpacity : 0.3, //外圆的透明度 
   inOpacity : 0.6  //内圆的透明度 
  }); 
  cir.drawCircle(inGroup); 
 } 
 layer.add(inGroup); 
 
 //************************************************ 
 //运动动画 
 var step = 1; //转动的角度 
 var anim = new Konva.Animation(function() { 
  outGroup.rotate(step); 
  outGroup.getChildren().each(function (ele, index) { 
   ele.rotate(-step); 
  }); 
  inGroup.rotate(-step); 
  inGroup.getChildren().each(function (ele, index) { 
    ele.rotate(step); 
  }); 
 }, layer); 
 anim.start(); 
 stage.add(layer); 
 
 stage.on("mouseover", function () { 
  step = 0.3; 
 }); 
 stage.on("mouseout", function () { 
  step = 1; 
 }); 
</script> 
</body> 
</html> 

      

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