disp('message','show');
setClass(message,'message_' + type);
setOpacity(message, opacity);
setPosition(message, 'left', 0);
setPosition(message, 'top', 390);
if(type=='start'){
bgsound(type, true);
}else{
bgsound(type);
}
var et = setInterval(function(){
var message_left = getPosition(message,'left');
processed = processed + 25;
if(processed>=500 && processed<=750){
opacity = opacity+10;
setPosition(message, 'left', message_left + 30);
setOpacity(message, opacity);
}else if(processed>=soundtime[type] && processed<=soundtime[type]+250){
opacity = opacity-10;
setPosition(message, 'left', message_left + 35);
setOpacity(message, opacity);
}else if(processed>soundtime[type]+250){
disp('message','hide');
clearInterval(et);
if(typeof(callback)!='undefined'){
callback();
}
}
},25);
}
// 翻牌
turn = function(id){
if(is_lock==1){
return ;
}
var key = parseInt(id.replace('card',''));
if(leveldata[key]['turn']==0){ // 未翻开
if(first==-1){ // 第一次翻
turn_animate(key);
first = key;
leveldata[key]['turn'] = 1;
}else{ // 第二次翻
turn_animate(key);
leveldata[key]['turn'] = 1;
check_turn(key);
}
}
}
// 检查是否翻牌成功
check_turn = function(key){
is_lock = 1;
if(leveldata[first]['cardno']==leveldata[key]['cardno']){ // 配对成功
matchnum ++;
if(matchnum==cardnum){
var et = setTimeout(function(){
message('success', levelup);
}, 225);
}
first = -1;
is_lock = 0;
}else{ // 配对失败,将翻开的牌翻转
var et = setTimeout(function(){
turn_animate(first);
leveldata[first]['turn'] = 0;
turn_animate(key);
leveldata[key]['turn'] = 0;
first = -1;
if(is_over==0){
is_lock = 0;
}
}, 300);
}
}