小试牛刀,实现了六款简单常见HTML5 Canvas特效滤镜,并且封装成一个纯JavaScript可调用的API文件gloomyfishfilter.js。支持的特效滤镜分别为:
1.反色
2.灰色调
3.模糊
4.浮雕
5.雕刻
6.镜像
滤镜原理解释:
1.反色:获取一个像素点RGB值r, g, b则新的RGB值为(255-r, 255-g, 255-b)
2.灰色调:获取一个像素点RGB值r, g, b则新的RGB值为
复制代码 代码如下:
newr = (r * 0.272) + (g * 0.534) + (b * 0.131);
newg = (r * 0.349) + (g * 0.686) + (b * 0.168);
newb = (r * 0.393) + (g * 0.769) + (b * 0.189);
3.模糊:基于一个5*5的卷积核
4.浮雕与雕刻:
基于当前像素的前一个像素RGB值与它的后一个像素的RGB值之差再加上128
5.镜像:模拟了物体在镜子中与之对应的效果。
杂项准备
1.如何获取Canvas 2d context对象
复制代码 代码如下:
var canvas = document.getElementById("target");
canvas.width = source.clientWidth;
canvas.height = source.clientHeight;
if(!canvas.getContext) {
console.log("Canvas not supported. Please install a HTML5compatible browser.");
return;
}
// get 2D context of canvas and draw image
tempContext = canvas.getContext("2d");
2.如何绘制一个DOM img对象到Canvas对象中
复制代码 代码如下:
var source = document.getElementById("source");
tempContext.drawImage(source, 0, 0, canvas.width,canvas.height);
3.如何从Canvas对象中获取像素数据
复制代码 代码如下:
var canvas = document.getElementById("target");
varlen = canvas.width * canvas.height * 4;
var canvasData = tempContext.getImageData(0, 0, canvas.width, canvas.height);
var binaryData = canvasData.data;
4.如何对DOM对象实现鼠标Click事件绑定
复制代码 代码如下:
function bindButtonEvent(element, type, handler)
{
if(element.addEventListener){
element.addEventListener(type, handler,false);
}else {
element.attachEvent('on'+type, handler);// for IE6,7,8
}
}
5.如何调用实现的gfilter API完成滤镜功能
复制代码 代码如下:
<scriptsrc="https://www.jb51.net/gloomyfishfilter.js"></script> //导入API文件
gfilter.colorInvertProcess(binaryData, len); //调用 API
6.浏览器支持:IE, FF, Chrome上测试通过,其中IE上支持通过以下标签实现:
复制代码 代码如下:
<meta http-equiv="X-UA-Compatible"content="chrome=IE8">
效果演示:
应用程序源代码:
CSS部分:
复制代码 代码如下:
#svgContainer {
width:800px;
height:600px;
background-color:#EEEEEE;
}
#sourceDiv { float: left; border: 2px solid blue}
#targetDiv { float: right;border: 2px solid red}
filter1.html中HTML源代码:
复制代码 代码如下:
<!DOCTYPE html>
<html>
<head>
<meta http-equiv="X-UA-Compatible" content="chrome=IE8">
<meta http-equiv="Content-type" content="text/html;charset=UTF-8">
<title>Canvas Filter Demo</title>
<link href="https://www.jb51.net/default.css" />
<script src="https://www.jb51.net/gloomyfishfilter.js"></scrip>
</head>
<body>
<h1>HTML Canvas Image Process - By Gloomy Fish</h1>
<div>
<div>
<img src="https://www.jb51.net/test.png" />
</div>
<div>
<canvas></canvas>
</div>
</div>
<div>
<button type="button">反色</button>
<button type="button">灰色调</button>
<button type="button">模糊</button>
<button type="button">浮雕</button>
<button type="button">雕刻</button>
<button type="button">镜像</button>
</div>
</body>
</html>
filter1.html中JavaScript源代码:
复制代码 代码如下:
var tempContext = null; // global variable 2d context
window.onload = function() {
var source = document.getElementById("source");
var canvas = document.getElementById("target");
canvas.width = source.clientWidth;
canvas.height = source.clientHeight;
if (!canvas.getContext) {
console.log("Canvas not supported. Please install a HTML5 compatible browser.");
return;
}
// get 2D context of canvas and draw image
tempContext = canvas.getContext("2d");
tempContext.drawImage(source, 0, 0, canvas.width, canvas.height);
// initialization actions
var inButton = document.getElementById("invert-button");
var adButton = document.getElementById("adjust-button");
var blurButton = document.getElementById("blur-button");
var reButton = document.getElementById("relief-button");
var dkButton = document.getElementById("diaoke-button");
var mirrorButton = document.getElementById("mirror-button");
// bind mouse click event
bindButtonEvent(inButton, "click", invertColor);
bindButtonEvent(adButton, "click", adjustColor);
bindButtonEvent(blurButton, "click", blurImage);
bindButtonEvent(reButton, "click", fudiaoImage);
bindButtonEvent(dkButton, "click", kediaoImage);
bindButtonEvent(mirrorButton, "click", mirrorImage);
}
function bindButtonEvent(element, type, handler)
{
if(element.addEventListener) {
element.addEventListener(type, handler, false);
} else {
element.attachEvent('on'+type, handler); // for IE6,7,8
}
}
function invertColor() {
var canvas = document.getElementById("target");
var len = canvas.width * canvas.height * 4;
var canvasData = tempContext.getImageData(0, 0, canvas.width, canvas.height);
var binaryData = canvasData.data;
// Processing all the pixels
gfilter.colorInvertProcess(binaryData, len);
// Copying back canvas data to canvas
tempContext.putImageData(canvasData, 0, 0);
}
function adjustColor() {
var canvas = document.getElementById("target");
var len = canvas.width * canvas.height * 4;
var canvasData = tempContext.getImageData(0, 0, canvas.width, canvas.height);
var binaryData = canvasData.data;
// Processing all the pixels
gfilter.colorAdjustProcess(binaryData, len);
// Copying back canvas data to canvas
tempContext.putImageData(canvasData, 0, 0);
}
function blurImage()
{
var canvas = document.getElementById("target");
var len = canvas.width * canvas.height * 4;
var canvasData = tempContext.getImageData(0, 0, canvas.width, canvas.height);
// Processing all the pixels
gfilter.blurProcess(tempContext, canvasData);
// Copying back canvas data to canvas
tempContext.putImageData(canvasData, 0, 0);
}
function fudiaoImage()
{
var canvas = document.getElementById("target");
var len = canvas.width * canvas.height * 4;
var canvasData = tempContext.getImageData(0, 0, canvas.width, canvas.height);
// Processing all the pixels
gfilter.reliefProcess(tempContext, canvasData);
// Copying back canvas data to canvas
tempContext.putImageData(canvasData, 0, 0);
}
function kediaoImage()
{
var canvas = document.getElementById("target");
var len = canvas.width * canvas.height * 4;
var canvasData = tempContext.getImageData(0, 0, canvas.width, canvas.height);
// Processing all the pixels
gfilter.diaokeProcess(tempContext, canvasData);
// Copying back canvas data to canvas
tempContext.putImageData(canvasData, 0, 0);
}
function mirrorImage()
{
var canvas = document.getElementById("target");
var len = canvas.width * canvas.height * 4;
var canvasData = tempContext.getImageData(0, 0, canvas.width, canvas.height);
// Processing all the pixels
gfilter.mirrorProcess(tempContext, canvasData);
// Copying back canvas data to canvas
tempContext.putImageData(canvasData, 0, 0);
}
滤镜源代码(gloomyfishfilter.js):
复制代码 代码如下: