function stackBlurCanvasRGB( id, top_x, top_y, width, height, radius )
{
if ( isNaN(radius) || radius < 1 ) return;
radius |= 0;
var canvas = document.getElementById( id );
var context = canvas.getContext("2d");
var imageData;
try {
try {
imageData = context.getImageData( top_x, top_y, width, height );
} catch(e) {
try {
netscape.security.PrivilegeManager.enablePrivilege("UniversalBrowserRead");
imageData = context.getImageData( top_x, top_y, width, height );
} catch(e) {
alert("Cannot access local image");
throw new Error("unable to access local image data: " + e);
return;
}
}
} catch(e) {
alert("Cannot access image");
throw new Error("unable to access image data: " + e);
}
var pixels = imageData.data;
var x, y, i, p, yp, yi, yw, r_sum, g_sum, b_sum,
r_out_sum, g_out_sum, b_out_sum,
r_in_sum, g_in_sum, b_in_sum,
pr, pg, pb, rbs;
var div = radius + radius + 1;
var w4 = width << 2;
var widthMinus1 = width - 1;
var heightMinus1 = height - 1;
var radiusPlus1 = radius + 1;
var sumFactor = radiusPlus1 * ( radiusPlus1 + 1 ) / 2;
var stackStart = new BlurStack();
var stack = stackStart;
for ( i = 1; i < div; i++ )
{
stack = stack.next = new BlurStack();
if ( i == radiusPlus1 ) var stackEnd = stack;
}
stack.next = stackStart;
var stackIn = null;
var stackOut = null;
yw = yi = 0;
var mul_sum = mul_table[radius];
var shg_sum = shg_table[radius];
for ( y = 0; y < height; y++ )
{
r_in_sum = g_in_sum = b_in_sum = r_sum = g_sum = b_sum = 0;
r_out_sum = radiusPlus1 * ( pr = pixels[yi] );
g_out_sum = radiusPlus1 * ( pg = pixels[yi+1] );
b_out_sum = radiusPlus1 * ( pb = pixels[yi+2] );
r_sum += sumFactor * pr;
g_sum += sumFactor * pg;
b_sum += sumFactor * pb;
stack = stackStart;
for( i = 0; i < radiusPlus1; i++ )
{
stack.r = pr;
stack.g = pg;
stack.b = pb;
stack = stack.next;
}
for( i = 1; i < radiusPlus1; i++ )
{
p = yi + (( widthMinus1 < i ? widthMinus1 : i ) << 2 );
r_sum += ( stack.r = ( pr = pixels[p])) * ( rbs = radiusPlus1 - i );
g_sum += ( stack.g = ( pg = pixels[p+1])) * rbs;
b_sum += ( stack.b = ( pb = pixels[p+2])) * rbs;
r_in_sum += pr;
g_in_sum += pg;
b_in_sum += pb;
stack = stack.next;
}
stackIn = stackStart;
stackOut = stackEnd;
for ( x = 0; x < width; x++ )
{
pixels[yi] = (r_sum * mul_sum) >> shg_sum;
pixels[yi+1] = (g_sum * mul_sum) >> shg_sum;
pixels[yi+2] = (b_sum * mul_sum) >> shg_sum;
r_sum -= r_out_sum;
g_sum -= g_out_sum;
b_sum -= b_out_sum;
r_out_sum -= stackIn.r;
g_out_sum -= stackIn.g;
b_out_sum -= stackIn.b;
p = ( yw + ( ( p = x + radius + 1 ) < widthMinus1 ? p : widthMinus1 ) ) << 2;
r_in_sum += ( stackIn.r = pixels[p]);
g_in_sum += ( stackIn.g = pixels[p+1]);
b_in_sum += ( stackIn.b = pixels[p+2]);
r_sum += r_in_sum;
g_sum += g_in_sum;
b_sum += b_in_sum;
stackIn = stackIn.next;
r_out_sum += ( pr = stackOut.r );
g_out_sum += ( pg = stackOut.g );
b_out_sum += ( pb = stackOut.b );
r_in_sum -= pr;
g_in_sum -= pg;
b_in_sum -= pb;
stackOut = stackOut.next;
yi += 4;
}
yw += width;
}