javascript多物体运动实现方法分析

这里需要注意每个运动物体的定时器作为物体的属性独立出来互不影响,属性与运动对象绑定,不能公用

运行效果截图如下:

javascript多物体运动实现方法分析

例子:

<!doctype html> <html> <head> <meta charset="utf-8"> <title>多物体运动</title> <style> div{ width:100px; height:100px; background:red; float:left; margin:10px; border:1px solid black; opacity:0.3; filter:alpha(opacity=30);} </style> <script> window.onload = function() { var aDiv = document.getElementsByTagName('div'); aDiv[0].onmouseover = function() { startMove(this, 'width', 300); }; aDiv[0].onmouseout = function() { startMove(this, 'width', 100); }; aDiv[1].onmouseover = function() { startMove(this, 'height', 300); }; aDiv[1].onmouseout = function() { startMove(this, 'height', 100); }; aDiv[2].onmouseover = function() { startMove(this, 'opacity', 100); }; aDiv[2].onmouseout = function() { startMove(this, 'opacity', 30); }; aDiv[3].onmouseover = function() { startMove(this, 'borderWidth', 20); }; aDiv[3].onmouseout = function() { startMove(this, 'borderWidth', 1); }; }; function getStyle(obj, attr) { if(obj.currentStyle){ return obj.currentStyle[attr]; }else{ return getComputedStyle(obj, false)[attr]; } } function startMove(obj, attr, iTarget) { clearInterval(obj.timer); obj.timer = setInterval(function(){ var iCur = 0; if(attr == 'opacity'){ iCur = parseInt(parseFloat(getStyle(obj, attr)) * 100); }else{ iCur = parseInt(getStyle(obj, attr)); } var iSpeed = (iTarget - iCur) / 8; iSpeed = iSpeed > 0 ? Math.ceil(iSpeed) : Math.floor(iSpeed); if(iCur == iTarget){ clearInterval(obj.timer); }else{ if(attr == 'opacity'){ obj.style.filter = 'alpha(opacity='+ (iCur+iSpeed) +')'; obj.style.opacity = (iCur+iSpeed)/100; }else{ obj.style[attr] = iCur + iSpeed + 'px'; } } }, 30); } </script> </head> <body> <div></div> <div></div> <div></div> <div></div> </body> </html>

内容版权声明:除非注明,否则皆为本站原创文章。

转载注明出处:https://www.heiqu.com/wgwjxw.html