Android图片按手势进行移动

正在做一个游戏,其中要用到用手滑动一个路线,手抬起后,人物图片按此路线移动过去。请大家提供点思路、、、 首先你得重写onTouchEvent是必须的

然后使用一个

定义private ArrayList<PointF> pinfs = new ArrayList<PointF>();来存所以的点

在onTouchEvent中

switch (event.getAction()) {
               
case MotionEvent.ACTION_DOWN:
                 pinfs.add(
new PointF(event.getX(),event.getY()));
                   
break;
               
case MotionEvent.ACTION_MOVE:
                   pinfs.add(
new PointF(event.getX(),event.getY()));
                   
break;
               
case MotionEvent.ACTION_UP:
                    invalidate();
                   
break;
            }

然后在    @Override
       
protectedvoid onDraw(Canvas canvas) {
           
for (PointF point : pinfs) {
              这里绘制人物移动
            }

        }


---------------------------

源码

        class CustomView1 extends View{
        
       
private Paint paint;
       
private ArrayList<PointF> graphics =new ArrayList<PointF>();
       
private Paint  lPaint;
       
private Path   mPath;
       
private  int of =0;
       
private Boolean over =false;
       
privatefloat mX, mY;
       
privatestaticfinalfloat TOUCH_TOLERANCE =4;

       
public CustomView1(Context context) {
           
super(context);
            paint
=new Paint(Paint.ANTI_ALIAS_FLAG);
            paint.setColor(Color.RED);
            paint.setStrokeJoin(Paint.Join.ROUND);
            paint.setStrokeCap(Paint.Cap.ROUND);
            paint.setStrokeWidth(
65);
           
            lPaint
=new Paint(Paint.ANTI_ALIAS_FLAG);
            lPaint.setColor(Color.BLACK);
            lPaint.setStyle(Paint.Style.STROKE);
//空心
            lPaint.setStrokeJoin(Paint.Join.ROUND);
            lPaint.setStrokeCap(Paint.Cap.ROUND);
            lPaint.setStrokeWidth(
5);
           
            mPath
=new Path();
           
        }
       
        @Override
       
publicboolean onTouchEvent(MotionEvent event) {
           
float x = event.getX();
           
float y = event.getY();
           
switch (event.getAction()) {
           
case MotionEvent.ACTION_DOWN:
                over
=false;
                graphics.clear();
                of
=0;
                graphics.add(
new PointF(x, y));
                 touch_start(x, y);
                 invalidate();
               
break;
           
case MotionEvent.ACTION_MOVE:
                graphics.add(
new PointF(x, y));
                touch_move(x, y);
                invalidate();
               
break;
           
case MotionEvent.ACTION_UP:
                over
=true;
                touch_up();
                invalidate();
               
break;
        }

           
returntrue;
        }
       
       
privatevoid touch_start(float x, float y) {
            mPath.reset();
            mPath.moveTo(x, y);
            mX
= x;
            mY
= y;
        }
       
privatevoid touch_move(float x, float y) {
           
float dx = Math.abs(x - mX);
           
float dy = Math.abs(y - mY);
           
if (dx >= TOUCH_TOLERANCE || dy >= TOUCH_TOLERANCE) {
                mPath.quadTo(mX, mY, (x
+ mX)/2, (y + mY)/2);
                mX
= x;
                mY
= y;
            }
        }
       
privatevoid touch_up() {
            mPath.lineTo(mX, mY);
        }

        @Override
       
protectedvoid onDraw(Canvas canvas) {
       
//    canvas.drawColor(Color.TRANSPARENT,Mode.CLEAR);
            canvas.drawColor(Color.WHITE);//清理
            canvas.drawPath(mPath, lPaint);
           
if(over&&graphics.size()>0){
                canvas.drawPoint(graphics.get(of).x, graphics.get(of).y, paint);
                of
+=1;
               
if(of<graphics.size()){
                   
if(of==graphics.size()-1){
                        mPath.reset();
//移动完成后移除线条
                    }
                    invalidate();
                }
            }
        }
    }

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