Java实现随机动态的小球

package my.test.window; 

import Java.awt.Frame;

import java.awt.Graphics;

import java.awt.event.*;

import java.awt.*;

public class ShowWidow extends Frame {

private static final int GAME_WIDTH = 800;

private static final int GAME_HEIGHT = 600;

int x,y, vx, vy;

int bounce = -1;

public ShowWidow(){

init();

x= 20;

y = 20;

vx = 20;

vy = 20;

}

private void init() {

lauchFrame();

}

private void lauchFrame(){

this.setSize(GAME_WIDTH, GAME_HEIGHT);

this.setTitle("随机运动小球");

this.addWindowListener(new WindowAdapter(){         

public void windowClosing(WindowEvent e){

System.exit(0);

}

});

this.setResizable(false);

this.setBackground(Color.GREEN);

this.setVisible(true);

new Thread(new PaintThread()).start();

}

class PaintThread implements Runnable{

@Override

public void run() {

while(true){

repaint();

try {

Thread.sleep(50);

} catch (InterruptedException e) {

e.printStackTrace();

}            

}

}

}

public void paint(Graphics g) {

g.setColor(Color.RED);

g.fillOval(x, y, 20, 20);

x += vx;

y += vy;

if(x<=0){

x = 0;

vx *= bounce;

}else if(x + 20 > GAME_WIDTH){

x = GAME_WIDTH - 20;

vx *= bounce;

}

if(y <= 0){

y = 0;

vy *= bounce;

}else if(y+20 >= GAME_HEIGHT){

y = GAME_HEIGHT - 20;

vy *= bounce;

}

}

public static void main(String[] args){

ShowWidow showwindow = new ShowWidow();

}

}

上面是一个完整的小示例,实现了小球的移动,碰到边界后会朝相反的方向移动,主要是用到了vx和vy向量,值得研究。

游戏中用到的一些知识点:

我们可以求两点之间的夹角,然后设置速度,再使用三角学计算出vx和vy,然后让物体移动。

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