js面向对象实现canvas制作彩虹球喷枪效果

js面向对象实现canvas制作彩虹球喷枪效果


第一次尝试用js面向对象的方式来写,经验不足,还请大家多多包涵。 

下面开始简单介绍代码: 

canvas画布:

复制代码 代码如下:

<canvas></canvas>


彩虹球的随机颜色是通过下面两个方法来实现的,在《js常用方法和一些封装(2) -- 随机数生成》中曾经提到过。

/** * 获取 0 ~ num的随机数(闭区间) */ function randomNum(num){ return Math.floor(Math.random()*(num+1)); }; /** * 获取随机颜色(支持任意浏览器) */ function randomColor16(){ //0-255 var r = randomNum(255).toString(16); var g = randomNum(255).toString(16); var b = randomNum(255).toString(16); //255的数字转换成十六进制 if(r.length<2)r = "0"+r; if(g.length<2)g = "0"+g; if(b.length<2)b = "0"+b; return "#"+r+g+b; };


每当我鼠标点下,其实是在一个矩形区域随机产生不同颜色的彩虹球,彩虹球出现的位置也是随机的,通过范围随机数来实现:

/* * 获取范围随机数 (闭区间) */ function randomRange(start,end){ return Math.floor(Math.random()*(end-start+1))+start; };

接下来是彩虹球的类,用面向对象来做。

//彩虹球的类 var ColorBall = function(){} ColorBall.prototype.left = 0; //X轴 ColorBall.prototype.top = 0; //y轴 ColorBall.prototype.r = 10; //半径

在本案例中,鼠标相当于是彩虹球喷枪,我们也用面向对象的思想来设计它:

//RainbowBrush 彩虹球喷枪 RainbowBrush = function(){} //生产小球数组的方法 RainbowBrush.prototype.getBalls = function(num){ var colorBalls = []; for(var i = 0; i < num; i++){ var ball = new ColorBall(); colorBalls.push(ball); } return colorBalls; } //喷刷彩虹球 RainbowBrush.prototype.brush = function(context,balls,x,y){ balls.forEach(function(ballIem){ ballIem.x = randomRange(x - 6,x + 6); ballIem.y = randomRange(y - 6,y + 6); ballIem.r = 5; context.beginPath(); context.fillStyle=randomColor16(); context.arc(ballIem.x,ballIem.y,ballIem.r,0,Math.PI*2); context.fill(); }) }

它有两个方法,一个是生产彩虹球,另一个是喷刷彩虹球。 

案例的主要逻辑如下:

var rainbowBrush = new RainbowBrush(); //初始化彩虹球喷枪 var balls = rainbowBrush.getBalls(1); //当鼠标按下 canvasDom.onmousedown = function(){ var flag = true; canvasDom.onmousemove = function(e){ var x = e.clientX; var y = e.clientY; if(flag) rainbowBrush.brush(context,balls,x,y); } canvasDom.onmouseup = function(){ flag = false; } }

案例全部代码:

<!DOCTYPE html> <html> <head> <meta charset="UTF-8"> <title>彩虹球喷枪</title> </head> <body> <canvas></canvas> </body> <script type="text/javascript"> /** * 获取 0 ~ num的随机数(闭区间) */ function randomNum(num){ return Math.floor(Math.random()*(num+1)); }; /* * 获取范围随机数 (闭区间) */ function randomRange(start,end){ return Math.floor(Math.random()*(end-start+1))+start; }; /** * 获取随机颜色(支持任意浏览器) */ function randomColor16(){ //0-255 var r = randomNum(255).toString(16); var g = randomNum(255).toString(16); var b = randomNum(255).toString(16); //255的数字转换成十六进制 if(r.length<2)r = "0"+r; if(g.length<2)g = "0"+g; if(b.length<2)b = "0"+b; return "#"+r+g+b; }; var canvasDom = document.getElementById('canvas'); var context = canvasDom.getContext('2d'); var maxWidth = 1050; var maxHeight = 500; //彩虹球的类 var ColorBall = function(){} ColorBall.prototype.left = 0; //X轴 ColorBall.prototype.top = 0; //y轴 ColorBall.prototype.r = 10; //半径 //RainbowBrush 彩虹球喷枪 RainbowBrush = function(){} //生产小球数组的方法 RainbowBrush.prototype.getBalls = function(num){ var colorBalls = []; for(var i = 0; i < num; i++){ var ball = new ColorBall(); colorBalls.push(ball); } return colorBalls; } //喷刷彩虹球 RainbowBrush.prototype.brush = function(context,balls,x,y){ balls.forEach(function(ballIem){ ballIem.x = randomRange(x - 6,x + 6); ballIem.y = randomRange(y - 6,y + 6); ballIem.r = 5; context.beginPath(); context.fillStyle=randomColor16(); context.arc(ballIem.x,ballIem.y,ballIem.r,0,Math.PI*2); context.fill(); }) } var rainbowBrush = new RainbowBrush(); //初始化彩虹球喷枪 var balls = rainbowBrush.getBalls(1); //当鼠标按下 canvasDom.onmousedown = function(){ var flag = true; canvasDom.onmousemove = function(e){ var x = e.clientX; var y = e.clientY; if(flag) rainbowBrush.brush(context,balls,x,y); } canvasDom.onmouseup = function(){ flag = false; } } </script> </html>

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