【数据结构与算法】数组、矩阵的压缩与存储(稀疏矩阵的实现、加法、乘法) (2)

【数据结构与算法】数组、矩阵的压缩与存储(稀疏矩阵的实现、加法、乘法)

bool matrixMulty(TripleMatrix a, TripleMatrix b, TripleMatrix& result) { if (a.nu != b.mu) return false; //矩阵乘法,前一个矩阵的列=后一个矩阵的行 result.mu = a.mu; result.nu = b.nu; int i, j, k; for (i = 1; i <= a.mu; i++) { for (j = 1; j <= b.nu; j++) { int sum = 0; for (k = 1; k <= a.nu; k++) { sum += a.getItem(i, k) * b.getItem(k, j); } if(sum!=0) //注意 result.setItem(i, j, sum); } } return true; } 完整代码 #include<iostream> using namespace std; #define MAX 100 typedef struct { int row, col; //三元组的行号,列号 int item; //三元组的值 }Triple; class TripleMatrix { private: Triple data[MAX]; //非零元三元组 int mu, nu, num; //矩阵的行数、列数和非零元个数 public: TripleMatrix(); TripleMatrix(int m, int n); ~TripleMatrix(); bool setItem(int row, int col, int item);//根据行号,列号,非零元再添加一个三元组 int getItem(int row, int col); //根据行号列号获得矩阵元素值 void printMatrix(); //按照矩阵方式打印稀疏矩阵 void printTriple(); //打印三元组数组 friend bool matrixAdd(TripleMatrix a, TripleMatrix b, TripleMatrix& result); friend bool matrixMulty(TripleMatrix a, TripleMatrix b, TripleMatrix& resultl); }; TripleMatrix::TripleMatrix() { this->mu = 0; this->nu = 0; this->num = 0; } TripleMatrix::TripleMatrix(int m,int n) { this->mu = m; this->nu = n; this->num = 0; } TripleMatrix::~TripleMatrix() {} bool TripleMatrix::setItem(int row, int col, int item) { if (row<1 || col<1 || row>mu || col>nu) return false; if (num == MAX) return false; if (item == 0) return true; int index = 0; while (index < num) { //稀疏矩阵排列方式先行后列 if (row > data[index].row) index++; else if (col > data[index].col) index++; else break; } if (row == data[index].row && col == data[index].col) { //行列均相等覆盖原值 data[index].item = item; } else { for (int i = num; i > index; i--) { //index后面的元素向后移动,给新元素腾出位置 data[i] = data[i - 1]; } data[index].row = row; //新元素加入矩阵 data[index].col = col; data[index].item = item; num++; //别忘了 } return true; } int TripleMatrix::getItem(int row,int col) { if (row > mu || col > nu) return 0; for (int i = 0; i < num; i++) { if (data[i].row == row && data[i].col == col) return data[i].item; } return 0; } void TripleMatrix::printMatrix() { cout << "打印矩阵:\n" << endl; int index = 0; //记录矩阵中三元组的下标 for (int i = 1; i <= mu; i++) { for (int j = 1; j <= nu; j++) { if (i == data[index].row && j == data[index].col) { cout << data[index].item << "\t"; index++; //别忘了 } else cout << "0\t"; } cout << endl; } cout << "矩阵共有" << mu << "行," << nu << "列," << "共" << num << "个非零元素" << endl; return; } void TripleMatrix::printTriple() { cout << "打印三元组数组:" << endl; cout<<"row\tcol\titem"<<endl; for (int i = 0; i <num; i++) { cout << data[i].row << "\t" << data[i].col << "\t" << data[i].item << endl; } } void inputMatrix(int m,int n,int num,TripleMatrix &triple) { int row, col, item; for (int i = 1; i <= num; i++) { cout << "请输入行号,列号,非零元:"; cin >> row >> col >> item; if (item != 0) { if (triple.setItem(row, col, item) == false) { cout << "输入不合法" << endl; break; } } } } bool matrixAdd(TripleMatrix a, TripleMatrix b, TripleMatrix& result) { if (a.mu != b.mu || b.mu != result.mu || a.nu != b.nu || b.nu != result.nu) return false; for (int i = 1; i <= a.mu;i++) { for (int j = 1; j <= a.nu; j++) { int item = a.getItem(i, j) + b.getItem(i, j); if (item != 0) { result.setItem(i, j, item); } } } return true; } bool matrixMulty(TripleMatrix a, TripleMatrix b, TripleMatrix& result) { if (a.nu != b.mu) return false; result.mu = a.mu; result.nu = b.nu; int i, j, k; for (i = 1; i <= a.mu; i++) { for (j = 1; j <= b.nu; j++) { int sum = 0; for (k = 1; k <= a.nu; k++) { sum += a.getItem(i, k) * b.getItem(k, j); } if(sum!=0) result.setItem(i, j, sum); } } return true; } int main() { int m, n, num; cout << "请输入第一个矩阵的行,列,非零元个数" << endl; cin >> m >> n >> num; TripleMatrix triple1(m, n); inputMatrix(m, n, num, triple1); //triple1.printTriple(); triple1.printMatrix(); cout << "请输入第二个矩阵的行,列,非零元个数" << endl; cin >> m >> n >> num; TripleMatrix triple2(m, n); inputMatrix(m, n, num, triple2); //triple2.printTriple(); triple2.printMatrix(); /*TripleMatrix triple3(m, n); matrixAdd(triple1, triple2, triple3); triple3.printMatrix();*/ TripleMatrix triple4; matrixMulty(triple1, triple2, triple4); triple4.printMatrix(); return 0; }

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