window.onblur = function() { this.stop() }.bind(this) window.onfocus = function() { this.play() }.bind(this)
2. window.setInterval() 小坑
当定时器 window.setInterval() 在多个异步回调中使用时,就有可能在某种机率下开启多个执行队列, 所以为了保险起见,不仅应该在该清除时清除定时器,还要在每次使用之前也清除一遍 。
八、用props简单写两个对外接口
props: { initialSpeed: { type: Number, default: 30 }, initialInterval: { type: Number, default: 4 } }, data() { ...... speed: this.initialSpeed }, computed:{ interval() { return this.initialInterval * 1000 } }
然后再在相应的地方修改下就可以了。
完整的代码如下:
<template> <div id="slider"> <div class="window" @mouseover="stop" @mouseleave="play"> <ul class="container" :style="containerStyle"> <li> <img :src="sliders[sliders.length - 1].img" alt=""> </li> <li v-for="(item, index) in sliders" :key="index"> <img :src="item.img" alt=""> </li> <li> <img :src="sliders[0].img" alt=""> </li> </ul> <ul class="direction"> <li class="left" @click="move(600, 1, speed)"> <svg class="icon" width="30px" height="30.00px" viewBox="0 0 1024 1024" version="1.1" xmlns="http://www.w3.org/2000/svg"><path fill="#ffffff" d="M481.233 904c8.189 0 16.379-3.124 22.628-9.372 12.496-12.497 12.496-32.759 0-45.256L166.488 512l337.373-337.373c12.496-12.497 12.496-32.758 0-45.255-12.498-12.497-32.758-12.497-45.256 0l-360 360c-12.496 12.497-12.496 32.758 0 45.255l360 360c6.249 6.249 14.439 9.373 22.628 9.373z" /></svg> </li> <li class="right" @click="move(600, -1, speed)"> <svg class="icon" width="30px" height="30.00px" viewBox="0 0 1024 1024" version="1.1" xmlns="http://www.w3.org/2000/svg"><path fill="#ffffff" d="M557.179 904c-8.189 0-16.379-3.124-22.628-9.372-12.496-12.497-12.496-32.759 0-45.256L871.924 512 534.551 174.627c-12.496-12.497-12.496-32.758 0-45.255 12.498-12.497 32.758-12.497 45.256 0l360 360c12.496 12.497 12.496 32.758 0 45.255l-360 360c-6.249 6.249-14.439 9.373-22.628 9.373z" /></svg> </li> </ul> <ul class="dots"> <li v-for="(dot, i) in sliders" :key="i" :class="{dotted: i === (currentIndex-1)}" @click = jump(i+1) > </li> </ul> </div> </div> </template> <script> export default { name: 'slider', props: { initialSpeed: { type: Number, default: 30 }, initialInterval: { type: Number, default: 4 } }, data () { return { sliders:[ { img:'../../static/images/1.jpg' }, { img:'../../static/images/2.jpg' }, { img:'../../static/images/3.jpg' }, { img:'../../static/images/4.jpg' }, { img:'../../static/images/5.jpg' } ], currentIndex:1, distance:-600, transitionEnd: true, speed: this.initialSpeed } }, computed:{ containerStyle() { return { transform:`translate3d(${this.distance}px, 0, 0)` } }, interval() { return this.initialInterval * 1000 } }, mounted() { this.init() }, methods:{ init() { this.play() window.onblur = function() { this.stop() }.bind(this) window.onfocus = function() { this.play() }.bind(this) }, move(offset, direction, speed) { if (!this.transitionEnd) return this.transitionEnd = false direction === -1 ? this.currentIndex += offset/600 : this.currentIndex -= offset/600 if (this.currentIndex > 5) this.currentIndex = 1 if (this.currentIndex < 1) this.currentIndex = 5 const destination = this.distance + offset * direction this.animate(destination, direction, speed) }, animate(des, direc, speed) { if (this.temp) { window.clearInterval(this.temp) this.temp = null } this.temp = window.setInterval(() => { if ((direc === -1 && des < this.distance) || (direc === 1 && des > this.distance)) { this.distance += speed * direc } else { this.transitionEnd = true window.clearInterval(this.temp) this.distance = des if (des < -3000) this.distance = -600 if (des > -600) this.distance = -3000 } }, 20) }, jump(index) { const direction = index - this.currentIndex >= 0 ? -1 : 1 const offset = Math.abs(index - this.currentIndex) * 600 const jumpSpeed = Math.abs(index - this.currentIndex) === 0 ? this.speed : Math.abs(index - this.currentIndex) * this.speed this.move(offset, direction, jumpSpeed) }, play() { if (this.timer) { window.clearInterval(this.timer) this.timer = null } this.timer = window.setInterval(() => { this.move(600, -1, this.speed) }, this.interval) }, stop() { window.clearInterval(this.timer) this.timer = null } } } </script>
内容版权声明:除非注明,否则皆为本站原创文章。
转载注明出处:http://www.heiqu.com/86.html