几乎所有编程语言的hello, world程序(1)

“hello, world”程序是指在电脑屏幕上打印/输出”hello, world”这行字符串的应用程序。该范例最早出自1972年由贝尔实验室成员布莱恩柯林汉撰写的内部技术档案”A Tutorial Introduction to the Language B”中,不久同作者于1974年所写的”Programming in C: A Tutorial”也使用了这个范例,而以本文档所改写的《C语言程序设计》也保留了这个范例。

但是需要注意的是,Hello World的标准程序是”hello, world”,没有双引号和惊叹号,全部小写,并且在逗号后留有空格。

虽然都来自网络……但排版了好久好久好久……………………

1C-Enterprise Message("Hello, World!"); 4Test testcase printHelloWorld() print("Hello World!") ABAP4 REPORT ZHB00001. *Hello world in ABAP/4 * WRITE: \'Hello world\'. ACPI Source Language Scope(\) { Method(_WAK) { Store ("Hello World", Debug) Return(Package(2){0x00000000,0}) } } Action! PROC Main() PrintE("Hello World!") RETURN ActionScript 3.0 var t:TextField=new TextField(); t.text="Hello World!"; addChild(t); Actionscript-Flash5 trace ("Hello World"); ActionScript-Flash8 class HelloWorld { private var helloWorldField:TextField; public function HelloWorld( mc:MovieClip ) { mc.helloWorldField = mc.createTextField("helloWorldField", mc.getNextHighestDepth(), 0, 0, 100, 100); mc.helloWorldField.autoSize = "left"; mc.helloWorldField.html = true; mc.helloWorldField.htmlText = \'<font size="20" color="#0000FF">Hello World!</font>\'; } } // on a frame import HelloWorld; var hw:HelloWorld = new HelloWorld( this ); Actionscript-FlashMX // Hello World in Actionscript (Flash MX onwards) _root.createTextField("mytext",1,100,100,300,100); mytext.multiline = true; mytext.wordWrap = true; mytext.border = false; myformat = new TextFormat(); myformat.color = 0xff0000; myformat.bullet = false; myformat.underline = true; mytext.text = "Hello World!"; mytext.setTextFormat(myformat); Ada -- Hello World in Ada with Text_IO; procedure Hello_World is begin Text_IO.Put_Line("Hello World!"); end Hello_World; ADVPL // Hello World in ADVPL User Function Hello() Local cMsg := "Hello, world!" conout(cMsg) MsgInfo(cMsg) Return Algol-60 \'BEGIN\' \'COMMENT\' Hello World in Algol 60; OUTPUT(4,\'(\'\'(\'Hello World!\')\',/\')\') \'END\' Algol-68 ( # Hello World in Algol 68 # print(("Hello World!",newline))) Alpha-Five-Xbasic \' Hello World in Alpha Five Xbasic ui_msg_box("The \'Hello World\' Collection", "Hello World", UI_ATTENTION_SYMBOL) amharic // Hello World in Clipper ? "Hello World" Amiga-E -> Hello World in Amiga-E PROC main() IS WriteF(\'Hello World\n\') AMOS Back to index Rem Hello world in AMOS Print "Hello world!" AngelScript // Hello world in AngelScript void main() { print("Hello world\n"); } Ante 98♥J♦A237♠J♦A7♦J♦J♦A3♦J♦564♥J♥A66♠J♥A8♦J♦A8♠J♦A3♦J♦A6♠J♦A8♠J♦A32♠J♥A26♠J♥ APC // Hello World in the APC language for probes probe program { on_entry log ("Hello, world!\n"); } APL ⍝ Hello World in APL ⎕←\\'Hello World\\' AppleScript -- "Hello World" in AppleScript: display dialog "Hello World" Arena // Hello world in Arena print("Hello World!"); Argh! Hello World in Argh!. No comment character exists. j world lppppppPPPPPPsrfj hello, * j qPh ArnoldC IT\'S SHOWTIME TALK TO THE HAND "Hello World" YOU HAVE BEEN TERMINATED ASP-CSharp <!-- Hello World for ASP.NET using C# --> <% @ Page Language="C#" %> <% ="Hello World!" %> ASP-JavaScript <%@ language="javascript" %> <html><body> <% Response.Write(\'Hello World!\'); %> </body></html> ASP-VBE <!-- Hello World in ASP-VBE (Visual Basic Script Encided) --> <html> <script language="VBScript.Encode">#@~^HQAAAA==@#@&HdTAK6PrCsVKP WMV[Zr@#@&HwcAAA==^#~@</script> </html> ASP-VBS Hello World for Microsoft ASP (in VBScript) <%@ language="vbscript" %> <html><body> <% Response.write "Hello World!" %> </body></html> ASP.NET <!-- Hello World in ASP.NET --> <%= "Hello World!" %> Assembler-6502-AppleII ********************************** * * * HELLO WORLD FOR 6502 * * APPLE ][, MERLIN ASSEMBLER * * * ********************************** STROUT EQU $DB3A ;OUTPUTS AY-POINTED NULL TERMINATED STRING LDY #>HELLO LDA #<HELLO JMP STROUT HELLO ASC "HELLO WORLD!",00 Assembler-6502-C64 ; Hello World for 6502 Assembler (C64) ldy #0 beq in loop: jsr $ffd2 iny in: lda hello,y bne loop rts hello: .tx "Hello World!" .by 13,10,0 Assembler-68000-Amiga ; Hello World in 68000 Assembler for dos.library (Amiga) move.l #DOS move.l 4.w,a6 jsr -$0198(a6) ;OldOpenLibrary move.l d0,a6 beq.s .Out move.l #HelloWorld,d1 A) moveq #13,d2 jsr -$03AE(a6) ;WriteChars B) jsr -$03B4 ;PutStr move.l a6,a1 move.l 4.w,a6 jsr -$019E(a6) ;CloseLibrary .Out rts DOS dc.b \'dos.library\',0 HelloWorld dc.b \'Hello World!\',$A,0 Assembler-68000-AtariST ; Hello World in 68000 Assembler (Atari ST) move.l #helloworld,-(A7) move #9,-(A7) trap #1 addq.l #6,A7 move #0,-(A7) trap #1 helloworld: dc.b "Hello World!",$0d,$0a,0 Assembler-68008 ; Hello World in 68008 Assembler (Sinclar QL) move.l #0,a0 lea.l mess,a1 move.w $d0,a2 jsr (a2) rts mess dc.w 12 dc.b \'Hello World!\',10 end Assembler-8051 -- Hello World in Assembler for the Intel 8051 (MSC51) Org 0 mov dptr,#msg mov R0,#30h loop: clr a movc a,@a+dptr jz end mov @R0,a inc R0 inc dptr sjmp loop end: jmp $ msg: db \'Hello World",0 Assembler-ARM ; Hello World in ARM code assembler, with RISC OS software interrupt SWI "OS_WriteS" EQUS "Hello World!" EQUB 0 ALIGN MOV PC,R14 Assembler-Darwin-PPC ; Hello World in Assembler for the Darwin Power-PC .data .cstring .align 2 msg: .asciz "Hello world!\n" len = . - msg .text .align 2 .globl _start _start: li r0,4 li r3,1 lis r4,ha16(msg) ori r4,r4,lo16(msg) li r5,len sc li r0,1 li r3,0 sc Assembler-DG-Nova .TITL HELLO 02 ; "HELLO, WORLD" FOR NOVA RUNNING RDOS 03 ; USES PCHAR SYSTEM CALL 04 .NREL 05 .ENT START 06 07 START: 08 00000\'022424 DOCHAR: LDA 0,@PMSG ; LOAD AC0 WITH NEXT CHARACTER, 09 00001\'101015 MOV# 0,0,SNR ; TEST AC0; 10 00002\'000412 JMP DONE ; SKIPPED IF NONZERO 11 00003\'006017 .SYSTM 12 00004\'010000 .PCHAR ; PRINT FIRST 13 00005\'000413 JMP ER ; SKIPPED IF OK 14 00006\'101300 MOVS 0,0 ; SWAP BYTES 15 00007\'006017 .SYSTM 16 00010\'010000 .PCHAR ; PRINT SECOND 17 00011\'000407 JMP ER ; SKIPPED IF OK 18 00012\'010412 ISZ PMSG ; POINT TO NEXT WORD 19 00013\'000765 JMP DOCHAR ; GO AROUND AGAIN 20 21 00014\'006017 DONE: .SYSTM ; NORMAL EXIT 22 00015\'004400 .RTN 23 00016\'000402 JMP ER 24 00017\'063077 HALT 25 00020\'006017 ER: .SYSTM ; ERROR EXIT 26 00021\'006400 .ERTN 27 00022\'063077 HALT 28 00023\'063077 HALT 29 30 00024\'000025\'PMSG: .+1 ; ADDRESS OF FIRST WORD OF TEXT 31 ; NOTE BYTES ARE PACKED RIGHT-TO-LEFT BY DEFAULT 32 00025\'042510 .TXT /HELLO, WORLD!<15><12>/ ; THAT\'S CR LF 33 046114 34 026117 35 053440 36 051117 37 042114 38 006441 39 000012 40 00035\'000000 0 ; FLAG WORD TO END STRING 41 42 .END START Assembler-HLA ; Hello World for Intel compatible High Level Assembler program HELLO; #include( "stdlib.hhf" ); begin HELLO; stdout.put("Hello World",nl); end HELLO; Assembler-IBM-370 ITLE \'Hello World for IBM Assembler/370 (VM/CMS)\' HELLO START BALR 12,0 USING *,12 * WRTERM \'Hello World!\' * SR 15,15 BR 14 * END HELLO Assembler-Intel ; Hello World for Intel Assembler (MSDOS) mov ax,cs mov ds,ax mov ah,9 mov dx, offset Hello int 21h xor ax,ax int 21h Hello: db "Hello World!",13,10,"$" Assembler-Itanium /* Hello world for IA64 (Itanium) Assembly */ .HW: stringz "Hello World" .text .align 16 .global main# .proc main# main: .prologue 14, 32 .save ar.pfs, r33 alloc r33 = ar.pfs, 0, 4, 1, 0 .vframe r34 mov r34 = r12 adds r12 = -16, r12 mov r35 = r1 .save rp, r32 mov r32 = b0 .body addl r14 = @ltoffx(.HW), r1 ;; ld8.mov r14 = [r14], .HW ;; st8 [r34] = r14 ld8 r36 = [r34] br.call.sptk.many b0 = puts# mov r1 = r35 ;; mov ar.pfs = r33 mov b0 = r32 .restore sp mov r12 = r34 br.ret.sptk.many b0 Assembler-Linux ;; Hello World for the nasm Assembler (Linux) SECTION .data msg db "Hello, world!",0xa ; len equ $ - msg SECTION .text global main main: mov eax,4 ; write system call mov ebx,1 ; file (stdou) mov ecx,msg ; string mov edx,len ; strlen int 0x80 ; call kernel mov eax,1 ; exit system call mov ebx,0 int 0x80 ; call kernel Assembler-MIPS .globl main main: jal hwbody #call Hello Word Procedure trap 10 #exit hwbody: addi $30, $30,-4 #we need to preserve sw $4, 0($30) #existing values in register 4 addi $4,$0,72 # H trap 101 addi $4,$0,101 # e trap 101 addi $4,$0,108 # l trap 101 trap 101 # l addi $4,$0,111 # o trap 101 addi $4,$0,32 # <space> trap 101 addi $4,$0,87 # W trap 101 addi $4,$0,111 # o trap 101 addi $4,$0,114 # r trap 101 addi $4,$0,108 # l trap 101 addi $4,$0,100 # d trap 101 addi $4,$0,33 # ! trap 101 addi $4,$0,10 # \n trap 101 done: lw $4, 0($30) #restore values addi $30, $30, 4 #in register 4 jr $31 #return to the main Assembler-MMIX * Hello World in Assembler * for the MMIX Computer LOC #100 Main GETA $255,String TRAP 0,Fputs,StdOut TRAP 0,Halt,0 String BYTE "Hello, world!",#a,0 Assembler-PA-RISC // Hello World written in PA-RISC 2.0 assembly code .LEVEL 2.0N .SPACE $TEXT$,SORT=8 .SUBSPA $CODE$,QUAD=0,ALIGN=4,ACCESS=0x2c,CODE_ONLY,SORT=24 main .PROC .CALLINFO CALLER,FRAME=16,SAVE_RP,ORDERING_AWARE .ENTRY STW %r2,-20(%r30) ;offset 0x0 LDO 64(%r30),%r30 ;offset 0x4 ADDIL LR\'M$3-$global$,%r27,%r1 ;offset 0x8 LDO RR\'M$3-$global$(%r1),%r1 ;offset 0xc STW %r1,-56(%r30) ;offset 0x10 ADDIL LR\'M$3-$global$+16,%r27,%r1 ;offset 0x14 LDO RR\'M$3-$global$+16(%r1),%r26 ;offset 0x18 LDW -56(%r30),%r25 ;offset 0x1c LDIL L\'printf,%r31 ;offset 0x20 .CALL ARGW0=GR,ARGW1=GR,RTNVAL=GR ;in=25,26;out=28; BE,L R\'printf(%sr4,%r31),%r31 ;offset 0x24 COPY %r31,%r2 ;offset 0x28 LDW -84(%r30),%r2 ;offset 0x2c BVE (%r2) ;offset 0x30 .EXIT LDO -64(%r30),%r30 ;offset 0x34 .PROCEND ; .SPACE $TEXT$ .SUBSPA $CODE$ .SPACE $PRIVATE$,SORT=16 .SUBSPA $DATA$,QUAD=1,ALIGN=8,ACCESS=0x1f,SORT=16 M$3 .ALIGN 8 .STRINGZ "Hello World" .BLOCK 4 .STRINGZ "%s\n" .IMPORT $global$,DATA .SPACE $TEXT$ .SUBSPA $CODE$ .EXPORT main,ENTRY,PRIV_LEV=3,LONG_RETURN .IMPORT printf,CODE .END Assembler-PDP11 ; Hello World in Assembler for the DEC PDP-11 with the ; RSX-11M-PLUS operating system ; .title Hello .ident /V0001A/ .mcall qiow$s, exit$s .psect $code,ro,i start: qiow$s #5,#5,,,,<#str, #len, #40> exit$s .psect $data,ro,d str: .ascii / Hello World!/ len=.-str .end start Assembler-PDP8 / Hello World in Assembler for the DEC PDP-8 *200 hello, cla cll tls / tls to set printer flag. tad charac / set up index register dca ir1 / for getting characters. tad m6 / set up counter for dca count / typing characters. next, tad i ir1 / get a character. jms type / type it. isz count / done yet? jmp next / no: type another. hlt type, 0 / type subroutine tsf jmp .-1 tls cla jmp i type charac, . / used as initial value of ir1 310 / H 305 / E 314 / L 314 / L 317 / O 254 / , 240 / 327 / W 317 / O 322 / R 314 / L 304 / D 241 / ! m6, -15 count, 0 ir1 = 10 $ Assembler-VP ; Hello World in VP Assembler for intent (Amiga Anywhere) .include \'tao\' tool \'home/hello\',VP,TF_MAIN,8192,0 ent (-:-) qcall lib/print,(hello_world.p : i~) ret () entend data hello_world: dc.b "Hello World!",ASCII_LF,0 toolend Assembler-Win32 ; Hello world in Assembler for the Win32 architecture TITLE Hello world in win32. Tasm VERSION T310 Model use32 Flat,StdCall start_code segment byte public \'code\' use32 begin: Call MessageBox, 0, offset sHallo, offset caption, 0 Call ExitProcess, 0 start_code Ends start_data segment byte public \'data\' use32 sHallo db \'Hello world\',0 caption db "Hi",0 start_data Ends End begin Assembler-z390 ; Hello World for z390 IBM compatible mainframe assembler HELLO CSECT USING *,15 WTO \'Hello World\' BR 14 END Assembler-Z80-Console ; This is a "Hello World" program for Z80 and TMS9918 / TMS9928 / TMS9929 / ; V9938 or V9958 VDP. ; That means that this should work on SVI, MSX, Colecovision, Memotech, ; and many other Z80 based home computers or game consoles. ; ; Because we don\'t know what system is used, we don\'t know where RAM ; is, so we can\'t use stack in this program. ; ; This version of Hello World was written by Timo "NYYRIKKI" Soilamaa ; 17.10.2001 ; ;---------------------------------------------------------------------- ; Configure this part: DATAP: EQU #98 ; VDP Data port #98 works on all MSX models ; (TMS9918/TMS9929/V9938 or V9958) ; #80 works on SVI ; (for other platforms you have to figure this out by your self) CMDP: EQU #99 ; VDP Command port #99 works on all MSX models ; (TMS9918/TMS9929/V9938 or V9958) ; #81 works on SVI ; (for other platforms you have to figure this out by your self) ;----------------------------------------------------------------------- ; Program starts here: ORG 0 ; Z80 starts always from here when power is turned on DI ; We don\'t know, how interrupts works in this system, so we disable them. ; Let\'s set VDP write address to #0000 XOR A OUT (CMDP),A LD A,#40 OUT (CMDP),A ; Now let\'s clear first 16Kb of VDP memory LD B,0 LD HL,#3FFF LD C,DATAP CLEAR: OUT (C),B DEC HL LD A,H OR L NOP ; Let\'s wait 8 clock cycles just in case VDP is not quick enough. NOP JR NZ,CLEAR ; Now it is time to set up VDP registers: ;---------------------------------------- ; Register 0 to #0 ; ; Set mode selection bit M3 (maybe also M4 & M5) to zero and ; disable external video & horizontal interrupt LD C,CMDP LD E,#80 OUT (C),A OUT (C),E ;---------------------------------------- ; Register 1 to #50 ; ; Select 40 column mode, enable screen and disable vertical interrupt LD A,#50 INC E OUT (C),A OUT (C),E ;---------------------------------------- ; Register 2 to #0 ; ; Set pattern name table to #0000 XOR A INC E OUT (C),A OUT (C),E ;---------------------------------------- ; Register 3 is ignored as 40 column mode does not need color table ; INC E ;---------------------------------------- ; Register 4 to #1 ; Set pattern generator table to #800 INC A INC E OUT (C),A OUT (C),E ;---------------------------------------- ; Registers 5 (Sprite attribute) & 6 (Sprite pattern) are ignored ; as 40 column mode does not have sprites INC E INC E ;---------------------------------------- ; Register 7 to #F0 ; Set colors to white on black LD A,#F0 INC E OUT (C),A OUT (C),E ;---------------------------------------- ; Let\'s set VDP write address to #808 so, that we can write ; character set to memory ; (No need to write SPACE it is clear char already) LD A,8 OUT (C),A LD A,#48 OUT (C),A ; Let\'s copy character set LD HL,CHARS LD B, CHARS_END-CHARS COPYCHARS: LD A,(HL) OUT (DATAP),A INC HL NOP ; Let\'s wait 8 clock cycles just in case VDP is not quick enough. NOP DJNZ COPYCHARS ; Let\'s set write address to start of name table XOR A OUT (C),A LD A,#40 OUT (C),A ; Let\'s put characters to screen LD HL,ORDER LD B,ORDER_END-ORDER COPYORDER: LD A,(HL) OUT (DATAP),A INC HL JR OVERNMI NOP NOP ; Here is address #66, that is entry for NMI RETN ;Return from NMI OVERNMI: DJNZ COPYORDER ; The end HALT ; Character set: ; -------------- ORDER: DEFB 1,2,3,3,4,0,5,4,6,3,7 ORDER_END: CHARS: ; H DEFB %10001000 DEFB %10001000 DEFB %10001000 DEFB %11111000 DEFB %10001000 DEFB %10001000 DEFB %10001000 DEFB %00000000 ; e DEFB %00000000 DEFB %00000000 DEFB %01110000 DEFB %10001000 DEFB %11111000 DEFB %10000000 DEFB %01110000 DEFB %00000000 ; l DEFB %01100000 DEFB %00100000 DEFB %00100000 DEFB %00100000 DEFB %00100000 DEFB %00100000 DEFB %01110000 DEFB %00000000 ; o DEFB %00000000 DEFB %00000000 DEFB %01110000 DEFB %10001000 DEFB %10001000 DEFB %10001000 DEFB %01110000 DEFB %00000000 ; W DEFB %10001000 DEFB %10001000 DEFB %10001000 DEFB %10101000 DEFB %10101000 DEFB %11011000 DEFB %10001000 DEFB %00000000 ; r DEFB %00000000 DEFB %00000000 DEFB %10110000 DEFB %11001000 DEFB %10000000 DEFB %10000000 DEFB %10000000 DEFB %00000000 ; d DEFB %00001000 DEFB %00001000 DEFB %01101000 DEFB %10011000 DEFB %10001000 DEFB %10011000 DEFB %01101000 DEFB %00000000 chars_end: Assembler-ZX81 ; Hello World in Assembler for the ZX81 (Zilog Z80) CALL SPRINT DEFM HELLO WORLD. DEFB FF RET SPRINT POP HL LD A,(HL) INC HL PUSH HL CP FF RET Z CALL PRINT JR SPRINT Asterisk ;; Hello world in Asterisk exten => s,1,NoOp(Hello World) ATS // Hello world in ATS implement main () = begin print ("Hello, world!"); print_newline () end AutoHotkey ; Hello World in AutoHotkey Msgbox Hello, World! AutoIT3 ;Hello, World for AutoIT3 http://www.autoitscript.com msgbox(0,"Hello World",0) AviSynth # Hello World for AviSynth video editor BlankClip() Subtitle("Hello, world!") AWK # Hello world in AWK BEGIN { print "Hello World!" } B /* Hello World in B */ main() { extern a, b, c; putchar (a); putchar (b); putchar (c); putchar (\'!*n\'); } a \'hell\' ; b \'o, w\' ; c \'orld\' ; BAL Hello World in IBM mainframe Basic Assembler Language (BAL) HELLO CSECT STM R14,R12,12(R13) LR R12,R15 USING HELLO,R12 LA R10,SAVEAREA ST R13,4(R10) ST R10,8(R13) LR R13,R10 * WTO \'HELLO WORLD\',ROUTCDE=1 * L R13,4(R13) LM R14,R12,12(R13) SR R15,R15 BCR B\'1111\',R14 * SAVEAREA DS 18F LTORG R0 EQU 0 R1 EQU 1 R2 EQU 2 R3 EQU 3 R4 EQU 4 R5 EQU 5 R6 EQU 6 R7 EQU 7 R8 EQU 8 R9 EQU 9 R10 EQU 10 R11 EQU 11 R12 EQU 12 R13 EQU 13 R14 EQU 14 R15 EQU 15 END HELLO BASIC-PICAXE \' Hello World in PICAXE BASIC Symbol TX_PIN = 0 Symbol TX_BAUD = N2400 SerOut TX_PIN, TX_BAUD, ( "Hello World", CR, LF ) BASIC 10 REM Hello World in BASIC 20 PRINT "Hello World!" bc #!/usr/bin/bc -q # Hello World for the Unix "bc" calculator print "Hello World!\n" BCPL // Hello world in BCLP GET "libhdr" LET start() = VALOF $( writes("Hello world*N") RESULTIS 0 $) BeanShell // Hello World in BeanShell print ("Hello World!"); Befunge v Hello World in Befunge >"dlroW olleH",,,,,,,,,,,@ Beta { *** Hello World in BETA ***} (# do \'Hello World!\'->putLine #) BibTex %Hello world in BibTex ENTRY{author}{}{} FUNCTION {hello.world} { "Hello World!" write$ newline$ } READ EXECUTE {hello.world} BIT Hello world in BIT. No comments are possible in this language. LINENUMBERZEROCODEPRINTZEROGOTOONELINENUMBERONECODEPRINTONEGOTOONEZEROLINENUMBE RONEZEROCODEPRINTZEROGOTOONEONELINENUMBERONEONECODEPRINTZEROGOTOONEZEROZEROLINE NUMBERONEZEROZEROCODEPRINTONEGOTOONEZEROONELINENUMBERONEZEROONECODEPRINTZEROGOT OONEONEZEROLINENUMBERONEONEZEROCODEPRINTZEROGOTOONEONEONELINENUMBERONEONEONECOD EPRINTZEROGOTOONEZEROZEROZEROLINENUMBERONEZEROZEROZEROCODEPRINTZEROGOTOONEZEROZ EROONELINENUMBERONEZEROZEROONECODEPRINTONEGOTOONEZEROONEZEROLINENUMBERONEZEROON EZEROCODEPRINTONEGOTOONEZEROONEONELINENUMBERONEZEROONEONECODEPRINTZEROGOTOONEON EZEROZEROLINENUMBERONEONEZEROZEROCODEPRINTZEROGOTOONEONEZEROONELINENUMBERONEONE ZEROONECODEPRINTONEGOTOONEONEONEZEROLINENUMBERONEONEONEZEROCODEPRINTZEROGOTOONE ONEONEONELINENUMBERONEONEONEONECODEPRINTONEGOTOONEZEROZEROZEROZEROLINENUMBERONE ZEROZEROZEROZEROCODEPRINTZEROGOTOONEZEROZEROZEROONELINENUMBERONEZEROZEROZEROONE CODEPRINTONEGOTOONEZEROZEROONEZEROLINENUMBERONEZEROZEROONEZEROCODEPRINTONEGOTOO NEZEROZEROONEONELINENUMBERONEZEROZEROONEONECODEPRINTZEROGOTOONEZEROONEZEROZEROL INENUMBERONEZEROONEZEROZEROCODEPRINTONEGOTOONEZEROONEZEROONELINENUMBERONEZEROON EZEROONECODEPRINTONEGOTOONEZEROONEONEZEROLINENUMBERONEZEROONEONEZEROCODEPRINTZE ROGOTOONEZEROONEONEONELINENUMBERONEZEROONEONEONECODEPRINTZEROGOTOONEONEZEROZERO ZEROLINENUMBERONEONEZEROZEROZEROCODEPRINTZEROGOTOONEONEZEROZEROONELINENUMBERONE ONEZEROZEROONECODEPRINTONEGOTOONEONEZEROONEZEROLINENUMBERONEONEZEROONEZEROCODEP RINTONEGOTOONEONEZEROONEONELINENUMBERONEONEZEROONEONECODEPRINTZEROGOTOONEONEONE ZEROZEROLINENUMBERONEONEONEZEROZEROCODEPRINTONEGOTOONEONEONEZEROONELINENUMBERON EONEONEZEROONECODEPRINTONEGOTOONEONEONEONEZEROLINENUMBERONEONEONEONEZEROCODEPRI NTZEROGOTOONEONEONEONEONELINENUMBERONEONEONEONEONECODEPRINTZEROGOTOONEZEROZEROZ EROZEROZEROLINENUMBERONEZEROZEROZEROZEROZEROCODEPRINTZEROGOTOONEZEROZEROZEROZER OONELINENUMBERONEZEROZEROZEROZEROONECODEPRINTONEGOTOONEZEROZEROZEROONEZEROLINEN UMBERONEZEROZEROZEROONEZEROCODEPRINTONEGOTOONEZEROZEROZEROONEONELINENUMBERONEZE ROZEROZEROONEONECODEPRINTZEROGOTOONEZEROZEROONEZEROZEROLINENUMBERONEZEROZEROONE ZEROZEROCODEPRINTONEGOTOONEZEROZEROONEZEROONELINENUMBERONEZEROZEROONEZEROONECOD EPRINTONEGOTOONEZEROZEROONEONEZEROLINENUMBERONEZEROZEROONEONEZEROCODEPRINTONEGO TOONEZEROZEROONEONEONELINENUMBERONEZEROZEROONEONEONECODEPRINTONEGOTOONEZEROONEZ EROZEROZEROLINENUMBERONEZEROONEZEROZEROZEROCODEPRINTZEROGOTOONEZEROONEZEROZEROO NELINENUMBERONEZEROONEZEROZEROONECODEPRINTZEROGOTOONEZEROONEZEROONEZEROLINENUMB ERONEZEROONEZEROONEZEROCODEPRINTONEGOTOONEZEROONEZEROONEONELINENUMBERONEZEROONE ZEROONEONECODEPRINTZEROGOTOONEZEROONEONEZEROZEROLINENUMBERONEZEROONEONEZEROZERO CODEPRINTZEROGOTOONEZEROONEONEZEROONELINENUMBERONEZEROONEONEZEROONECODEPRINTZER OGOTOONEZEROONEONEONEZEROLINENUMBERONEZEROONEONEONEZEROCODEPRINTZEROGOTOONEZERO ONEONEONEONELINENUMBERONEZEROONEONEONEONECODEPRINTZEROGOTOONEONEZEROZEROZEROZER OLINENUMBERONEONEZEROZEROZEROZEROCODEPRINTZEROGOTOONEONEZEROZEROZEROONELINENUMB ERONEONEZEROZEROZEROONECODEPRINTONEGOTOONEONEZEROZEROONEZEROLINENUMBERONEONEZER OZEROONEZEROCODEPRINTONEGOTOONEONEZEROZEROONEONELINENUMBERONEONEZEROZEROONEONEC ODEPRINTONEGOTOONEONEZEROONEZEROZEROLINENUMBERONEONEZEROONEZEROZEROCODEPRINTZER OGOTOONEONEZEROONEZEROONELINENUMBERONEONEZEROONEZEROONECODEPRINTONEGOTOONEONEZE ROONEONEZEROLINENUMBERONEONEZEROONEONEZEROCODEPRINTONEGOTOONEONEZEROONEONEONELI NENUMBERONEONEZEROONEONEONECODEPRINTONEGOTOONEONEONEZEROZEROZEROLINENUMBERONEON EONEZEROZEROZEROCODEPRINTZEROGOTOONEONEONEZEROZEROONELINENUMBERONEONEONEZEROZER OONECODEPRINTONEGOTOONEONEONEZEROONEZEROLINENUMBERONEONEONEZEROONEZEROCODEPRINT ONEGOTOONEONEONEZEROONEONELINENUMBERONEONEONEZEROONEONECODEPRINTZEROGOTOONEONEO NEONEZEROZEROLINENUMBERONEONEONEONEZEROZEROCODEPRINTONEGOTOONEONEONEONEZEROONEL INENUMBERONEONEONEONEZEROONECODEPRINTONEGOTOONEONEONEONEONEZEROLINENUMBERONEONE ONEONEONEZEROCODEPRINTONEGOTOONEONEONEONEONEONELINENUMBERONEONEONEONEONEONECODE PRINTONEGOTOONEZEROZEROZEROZEROZEROZEROLINENUMBERONEZEROZEROZEROZEROZEROZEROCOD EPRINTZEROGOTOONEZEROZEROZEROZEROZEROONELINENUMBERONEZEROZEROZEROZEROZEROONECOD EPRINTONEGOTOONEZEROZEROZEROZEROONEZEROLINENUMBERONEZEROZEROZEROZEROONEZEROCODE PRINTONEGOTOONEZEROZEROZEROZEROONEONELINENUMBERONEZEROZEROZEROZEROONEONECODEPRI NTONEGOTOONEZEROZEROZEROONEZEROZEROLINENUMBERONEZEROZEROZEROONEZEROZEROCODEPRIN TZEROGOTOONEZEROZEROZEROONEZEROONELINENUMBERONEZEROZEROZEROONEZEROONECODEPRINTZ EROGOTOONEZEROZEROZEROONEONEZEROLINENUMBERONEZEROZEROZEROONEONEZEROCODEPRINTONE GOTOONEZEROZEROZEROONEONEONELINENUMBERONEZEROZEROZEROONEONEONECODEPRINTZEROGOTO ONEZEROZEROONEZEROZEROZEROLINENUMBERONEZEROZEROONEZEROZEROZEROCODEPRINTZEROGOTO ONEZEROZEROONEZEROZEROONELINENUMBERONEZEROZEROONEZEROZEROONECODEPRINTONEGOTOONE ZEROZEROONEZEROONEZEROLINENUMBERONEZEROZEROONEZEROONEZEROCODEPRINTONEGOTOONEZER OZEROONEZEROONEONELINENUMBERONEZEROZEROONEZEROONEONECODEPRINTZEROGOTOONEZEROZER OONEONEZEROZEROLINENUMBERONEZEROZEROONEONEZEROZEROCODEPRINTONEGOTOONEZEROZEROON EONEZEROONELINENUMBERONEZEROZEROONEONEZEROONECODEPRINTONEGOTOONEZEROZEROONEONEO NEZEROLINENUMBERONEZEROZEROONEONEONEZEROCODEPRINTZEROGOTOONEZEROZEROONEONEONEON ELINENUMBERONEZEROZEROONEONEONEONECODEPRINTZEROGOTOONEZEROONEZEROZEROZEROZEROLI NENUMBERONEZEROONEZEROZEROZEROZEROCODEPRINTZEROGOTOONEZEROONEZEROZEROZEROONELIN ENUMBERONEZEROONEZEROZEROZEROONECODEPRINTONEGOTOONEZEROONEZEROZEROONEZEROLINENU MBERONEZEROONEZEROZEROONEZEROCODEPRINTONEGOTOONEZEROONEZEROZEROONEONELINENUMBER ONEZEROONEZEROZEROONEONECODEPRINTZEROGOTOONEZEROONEZEROONEZEROZEROLINENUMBERONE ZEROONEZEROONEZEROZEROCODEPRINTZEROGOTOONEZEROONEZEROONEZEROONELINENUMBERONEZER OONEZEROONEZEROONECODEPRINTONEGOTOONEZEROONEZEROONEONEZEROLINENUMBERONEZEROONEZ EROONEONEZEROCODEPRINTZEROGOTOONEZEROONEZEROONEONEONELINENUMBERONEZEROONEZEROON EONEONECODEPRINTZEROGOTOONEZEROONEONEZEROZEROZEROLINENUMBERONEZEROONEONEZEROZER OZEROCODEPRINTZEROGOTOONEZEROONEONEZEROZEROONELINENUMBERONEZEROONEONEZEROZEROON ECODEPRINTZEROGOTOONEZEROONEONEZEROONEZEROLINENUMBERONEZEROONEONEZEROONEZEROCOD EPRINTONEGOTOONEZEROONEONEZEROONEONELINENUMBERONEZEROONEONEZEROONEONECODEPRINTZ EROGOTOONEZEROONEONEONEZEROZEROLINENUMBERONEZEROONEONEONEZEROZEROCODEPRINTZEROG OTOONEZEROONEONEONEZEROONELINENUMBERONEZEROONEONEONEZEROONECODEPRINTZEROGOTOONE ZEROONEONEONEONEZEROLINENUMBERONEZEROONEONEONEONEZEROCODEPRINTZEROGOTOONEZEROON EONEONEONEONELINENUMBERONEZEROONEONEONEONEONECODEPRINTONE Blender # Hello World as a 3D object in Blender import Blender from Blender import Scene, Text3d txt = Text3d.New("Text") txt.setText(\'Hello, world!\') Scene.GetCurrent().objects.new(txt) Blender.Redraw() BlitzMax \' Hello World for BlitzMax Graphics 640,480,16 While Not KeyHit(KEY_ESCAPE) Cls DrawText "Hello World",0,0 Flip EndWhile BlitzPlus ; Hello World in Blitz Plus (graphical mode) Graphics 800,600,0,1 Text 790, 600, "Hello World" WaitKey BMC Remedy char-set: windows-1252 # # Hello World in BMC Remedy 7.0 # File exported Thu May 8 09:36:46 2008 # begin active link name : Remedy_HelloWorld timestamp : 1210249958 export-version : 9 owner : Demo last-changed : Demo actlink-order : 0 wk-conn-type : 1 schema-name : _1 actlink-mask : 16 enable : 1 permission : 0 action { message-type: 0 message-num : 10000 message-pane: 1 message-text: Hello World!! } object-prop : 2\60016\4\1\0\60017\4\1\0\ end Boo # Hello World in Boo print "Hello World" Brainfuck

Hello World in Brainfuck

内容版权声明:除非注明,否则皆为本站原创文章。

转载注明出处:https://www.heiqu.com/zwgsww.html