1. 配置glew和glfw
终端下运行下面两句,安装完后在/usr/local/Cellar/下可以找到对应的目录。
brew install glew brew install glfw3效果如下所示:
glad是为了简化开发而设计的,不是必须的,是一个function loader,在glad文件生成网站配置好,如下所示:
在右下角点击generate生成恰当的glad压缩文件,解压缩后将头文件放到/usr/local/include目录下(glad和KHR文件夹),将源文件拷贝到工程目录下,如下两图所示:
下面是CMakeLists的详细配置:
cmake_minimum_required(VERSION 3.12) project(OpenGL) set(CMAKE_CXX_STANDARD 14) set(GLEW_H /usr/local/Cellar/glew/2.1.0/include/GL) set(GLFW_H /usr/local/Cellar/glfw/3.2.1/include/GLFW) set(GLAD_H /usr/local/include/glad) set(KH_H /usr/local/include/KHR) include_directories(${GLEW_H} ${GLFW_H} ${GLAD_H} ${KH_H}) # 添加目标链接 set(GLEW_LINK /usr/local/Cellar/glew/2.1.0/lib/libGLEW.2.1.dylib) set(GLFW_LINK /usr/local/Cellar/glfw/3.2.1/lib/libglfw.3.dylib) link_libraries(${OPENGL} ${GLEW_LINK} ${GLFW_LINK}) # 执行编译命令 # 这个glad.c在第2步中说过要拉到项目中,注意路径 set(SOURCE_FILES "src/glad.c" "main.cpp") add_executable(OpenGL ${SOURCE_FILES}) # mac下这步很重要 if (APPLE) target_link_libraries(OpenGL "-framework OpenGL") target_link_libraries(OpenGL "-framework GLUT") endif()注意这样配置之后需要更改/usr/local/include/glad文件夹下的glad.h中的#include <KHR/khrplatform.h>更改为#include <khrplatform.h>,具体步骤:
在CLion中打开glad.c文件,command+点按#include <glad.h>会跳到glad.h
然后在glad.h中command+f找到#include <KHR/khrplatform.h>,将它改为#include <khrplatform.h>
如下所示:
在main.cpp拷贝下面代码,如果能出现图示结果即为成功。
参考资料:%E4%B8%8BCLion%E9%85%8D%E7%BD%AEOpenGL%E5%BC%80%E5%8F%91%E7%8E%AF%E5%A2%83/